Deathblight Jormungandr progress report 2024 12 25
Happy holidays everyone! ^^
We (Cres and I, Wolf) wish you nice and relaxing holidays with your loved ones.
As for this month's progress report on Deathblight Jormungandr:
I'm currently in the middle of including as much of the feedback that I felt fits the vision of the game into it.
Some suggestions, while fitting, were way too ambituous, and I like to keep the game to a manageable scope.
Aside of typos and bugfixes, here is a list of things I plan to include in the updated version.
List of accepted feedback:
1. Teleporters as "checkpoints" in key locations
2. Warning before the boss fight "A hard fight lays ahead, are you ready?"
3. Removing Icons for most Status Effects (status effects change "Skill Menu" 95% of the time)
4. Edit skill descriptions (attack priority, notes on what it's good against etc)
5. Orb in inventory to goggle between NSFW and SFW mode
6. Add "Herb" consumable to remove certain status effects like "Pleasure Drunk" 100%
7. Adding "Nail Slash" special attack that can be unlocked by spending C (gold)
8. Slightly buffing Spell attacks to meet "breakpoints" of weaker enemy mobs
There's a couple more things I will re-adjust or add/include as needed.
The full changelog will be dropped when the update goes live in hopefully January 2025.
My original plan was to work on new content this month.
But including the feedback listed above seriously set me back by at least one entire month in my development schedule.
Overall, once I finished my work on the things listed above, I also need to test it before handing it out to the $ 20 USD Tier for further testing. (probably in January)
Once any potential bugs have been ironed out, all other supporters will get 1-week early access to the demo update before the polished demo is rolled out to the public.
All further version releases that have new content will be for supporters only.
Until the final release hits Steam, DLSite etc.
(but that's far in the future so I'll leave it there)
Either way, that's the things I'm currently working on.
Again, happy holidays, and see you all in January 2025! ^^
~Wolfenstahl~




