[Release] [Syrup Town] - Syrup Town v2
Goodness gracious it's finally here! Ring the bells, light the fires!
... Okay maybe don't do that second one. Anyways, Syrup Town v2 is ready!
As always you can play online via my Neocities Index: https://noodlejacuzzi.neocities.org/syrup-town/
And play the online mobile version here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
V2.1 Smaller .WEBP version: https://mega.nz/file/jrQihLDK#_KVKrCbOoeC7fR8IX2Eow3KcgY6R9BXbqphlxDka6co
v2.1 Full-Sized .PNG version: https://mega.nz/file/ejAEmAQS#i2RzjxDqmQVLNQjSLokFAfv5rzhi9GQ-MhLDXYt-rQg
v2.1 APK version for android devices: https://mega.nz/file/q2hyGTRI#cvNwfv3BlxHUTo2pMKuZ_XevjNWFalqm4ZKskFaK4fY
Please keep in mind that these are just the files for the furry version of the game.
V2.1 Bugfixes: A number of bugs were found, and fixed! The below versions have been updated to v2.1. If you already downloaded the game here's a link to just the bugfixes: https://mega.nz/file/mnIBEQ4S#YN7FImyqUjsGcoa4pFMcNPBNkWgkjDZWbhu-JUZLp8U
- Fixed a bug where the PNG version magazines were broken.
- Fixed a broken image in Sharly's first repeatable scene.
- Fixed a bug where the male lopunny image was broken.
- Fixed a bug where gathering and hunting in the forest wilderness was causing a softlock.
I'm sorry but there's no upgrade pack for this version. I switched over to SDXL and redid all of the game's CGs and expression sets, meaning an upgrade pack would be about 99% of the file size of v2 anyways.
I did find a way to re-insert .png info at a lower resolution though, so v2's PNG version is actually smaller than v1 despite all the new images! So that's nice at least!
New content:
- Switched to the SDXL model PrefectPony, every single one of the game's ~500 CGs and every single character's outfits and full expression sets were redone in the new style. Every event image, every pocketmanz card, every tarot card, every vein on Angelica's blue balls. Everything (except for the pog coins which I forgot uwu). New character: Madame Sharly, the Mystical Black Cat
- 2(-ish, his teasing is spread out over several days) new scenes for Riley
- New scene for Angelica & Bluebell (images & some text differ based on sex)
- New scene for Jasper, Garnet, and Sorbet
- You can now enter a character's house after becoming friends with them, leading to repeatable scenes
- Added 5 other pocketmanz cards and 2 new jiggies which can be obtained from gathering anything anywhere.
- The final new pocketmanz card is available from a new gathering spot in the forest wilderness
- Added a special new triad jiggy, obtained by collecting all pocketmanz cards, let me know if you like or dislike this new type!
- Added full SDXL and Easyfluff installation and usage guides to the museum's technology wing. In the future I'll have guides for other topics too, like img2img or how to make expression sets.
Other changes:
- Morning events and random encounters will now have a chance to repeat after a certain amount of time instead of restarting immediately after refreshing the game
- Added names to the accessories so you can see which square is for which item and if they're enabled or not
- Characters will give tours of their houses which is now how you unlock their clothes for personal use
Bugfixes:
- Fixed the broken styles (persona, lobotomy, and vaporwave) on mobile
- Fixed a bug where the encounter tabs in the basic style were missing some styling
- Fixed a bug where Garnet's pog coin was broken online
- Stopped the train noise after arriving in town
Style change:
I cover it in more detail here: https://subscribestar.adult/posts/1472658
But the new style should allow for a lot of fun new possibilities! No longer am I bound to the constraints of Easyfluff!
Overall the new model makes image work a lot more smooth and leads to higher image quality overall. Personally, there are elements of Easyfluff I prefer, but I can't be fiddling with AI models forever can I? Future versions of the new SDXL syurofluff model should fix up a lot of the weird quirks, but I don't plan on doing another complete game rebuild like this one. Really, I just wanted all the advantages that come with using an SDXL model:
THE DREAMS OF THE THREESOME ARE REEEEEEEEEEAL!
Other notes:
- The non-furry version is now out of date. If playing online be aware that the new content won't have images if playing on the non-furry version until v2.5 releases.
- A few extra random encounters and extra pocketmanz cards were left on the cutting room floor. V2.5 content? <.<
- Definitely let me know if you like the triad jiggy thing, the larger size makes assembling more fun (in my opinion), but the game may need more work on mobile for big images like that to be fun.
- Subscribers plz send avatar requests the sponsor wing is so bare LET ME THANK YOU FOR ALL YOUR SUPPORT ALREADY
- A large number of costumes are present in the game's files but not used yet. This is because they're totally ready for use but I don't know what costumes will be painful to translate to the non-furry version. Since both games use the same save data, if a costume is only present in one version it'll lead to a lot of weird errors, and I don't want to have to delay the non-furry version if it turns out that a costume is confusing the non-furry model.
- The only things not changed (aside from the UI) for the SDXL style are the pog coins (I forgor lmao) and the player. The player image was manually assembled and all the pieces were cropped out by hand to achieve the paperdoll style, so upgrading those to SDXL will be tough. Still, the player model stands out so much at this point I know I'll need to do it eventually.
I actually already generated a few potential bases, trying to keep it close to the original:
They'll look a lot better when I have the chance to really focus in on the player avatar, use the queria lora to polish them up, and upscale them. Note that I may try out many different base images, maybe some that deviate more from the easyfluff style? Idk yet.
One thing that is absolutely staying is the male MC is keeping the super wide hips and thick thighs, he needs to be compatible with the female upper body as well and I signed a blood pact where I need to spread the wonders of shortstacks across the world as much as possible or I'll lose my soul.
Er, I mean... I just think shortstacks are neat!
Anyways, let me know what you think of the update! Who should be next? The AI has issues with Marlow I'll need to fix in the next version of the LoRa, and Mary-Lou looks... Weird in the sdxl style so that leaves Nutmeg & Cinnamon, Khanna, and Helena. Who has your vote? Here's the game preview image I made a while back, all updated with the new designs:
Next up on the agenda:
Coming soon will be all the new content of v2 for the non-furry version! I'll need to update my fur to non-fur script, but it shouldn't take me too long. Expect that version in about a week! If things go smoothly I'll include the new costumes and little bits I didn't finish for v2 as well.
After that is Hentai University v33, which will focus on the Gyaru Trio and finish Quinn's massage clinic!
And after that, maybe more syrup? Perhaps I'll have those neat rainy scenarios done? It could be either one. I hope you'll enjoy, thank you for sticking around!
Sorbet or marlow
out of topic but i felt like commenting on the last post made It easier to read,are we getting more "Enoshima Iki" characters in HU? i am big fan of the artist and i really Wish to have more of him in the game if possible