Damsels and Dragons - Prologue v0.0.3

Yes, I know... in only 1 week, we've now reached, what? 5 build releases? Granted this is likely not a pace that will be maintained... but it is definitely aligned with how I work. If a piece is ready, why hold it back? The more I can release, the more regularly, the faster I can get feedback from subscribers like you.

This update does have quite a bit compared to the one released only hours ago... I have added much to the dialog, changed a few bits of code that were slowing down my unit testing, added lots of close-up renders, and even added a new scene. The latest scene is the first time I've released a scene where 4 of 5 currently defined options are available, which can lead to drastically different interactions with the characters. Not just how they interact with you, but also how they interact with each other.

I have not yet fully integrated the stats system into the game. The framework is there already, but since I have not yet established exactly which stats I want to track (trust, happiness, attraction, arousal, magic, agility, strength, dexterity, etc.), and which all ways those combinations can impact the gameplay, nor what will be the scale I will use (1-10? 1-100? 1-999? will it vary based on character level? will NPC levels be based on MC level?), I am only leaving comments in the code for where I anticipate certain stats will need to change.

I'm also maintaining the flowchart from my earlier posting so that I can track where certain stat changes make the most sense, and to help keep the game focused and on track. I'll likely have continuity errors, but I'd like to minimize that as early as possible.

Without further ado, here are the latest download links for Damsels and Dragons - Prologue:
Mac: https://bit.ly/303U0LE 

Download now and see what has the girls so emotional