Hey everyone!

So there's been a lack of activity from me for a long time now.  I just finished reading everything I care to on Unity and multiplayer tonight.  I'm burned out and have been for the past couple months.

I'm going to hop back in the saddle next week.  There are some serious bugs to fix and some more modelling work needed to finish off the graphics updates.

I'm sorry this took so long.  I'm going to make good use of everything I've learned.

The currently roadmap is to finish the graphics updates, do a complete overhaul of the UI, player hud and loading/intro screens as well as player controls, create the Itch.io and Steam pages for the project, then dive into multiplayer.

I will likely start work on the offline version first, starting with weapons and basic gameplay mechanics.  As soon as I can, I'll take it online.  This will allow me to start fleshing out what gameplay will actually be like and begin work on the new AI that will allow you to play both multiplayer modes offline or coop with friends.

This will be the start of a change in how I develop TMU.  Instead of a strict focus on backend work, I'd like to put more emphasis on frontend user-facing content, so we can finally have some actual gameplay and not just proof-of-concept tech demo kind of stuff.

Thank you everyone for sticking with the project, even though it's been a long time without an update.  I couldn't ask for a better community.

Cheers everyone!