
Update 0.2.2.2
- Updated game engine version.
- Items in the Journey shop now become grayed out if you lack the resources to purchase them.
- Fixed the issue with "flashing" transitions between locations where the base state of the location would appear momentarily.
- Removed on-screen buttons from the magic mini-game and added an on-screen touch bar. Now you can cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea!).
- Removed energy tokens from resource mini-games. Energy is now awarded based on the length of collected chains. The longer the chain, the more energy you receive (thanks to Habish for the idea!).
- Fixed a bug where the "fullscreen mode" checkbox in the settings did not take into account the current state of the screen and could minimize the window each time you exited the settings.
- Updated resource mini-game field generation.
- The mine now generates the playing field in "chunks" – small, ready-to-collect groups of resources. Gradually, the playing field will degrade into a chaotic state to prevent infinite gameplay at the expense of energy.
- Added an active quest widget to the game map HUD. It shows all current tasks and can be hidden by pressing the button in the interface (thanks to Habish for the idea!).
- Updated mini-game tutorial.
- A significant portion of the CG scenes have been transferred to the new "interactive" system. This will significantly improve engagement and allow you to leisurely enjoy the best frames.
Update 0.2.3 (Aguamenti)
- Added a "content delivery" system to support legacy save files.
- Added a new "Beach" storyline.
- Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
- Added two new CG scenes, one of which is animated.
- Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
- Added outlines to the text in the Active Quests widget for better readability in all locations.
- Fixed a potential issue that could break the "text input" in the PC version.
- Fixed a potential issue with the tavern's state resetting after a party.
- Changed the text of the empty quest log to avoid misleading players.
- Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
- Added a portrait to the Pensieve for Louise.
Android: MEGA, Pixeldrain
