Now Available - Patch 1.32.5 for Bizarre Battles

Just in time for the long weekend!  Get it here (24Mb compressed .rar file):
https://www.mediafire.com/file/9unw4srj8h8n600/Bizarre_Battles_v1.32.5.rar/file

Patch 1.32.5 consists of only updated .exe files, and requires the underlying Version 1.32 to work properly.  After decompressing, place the four .exe files in your main Bizarre Battles 1.32 folder.  You may then delete the four similarly-named older .exe files.  No other game files are affected and any existing data will remain as before.  You do not have to consecutively load 1.32.1, etc.... This patch (like all patches) is complete when used with the base game version (1.32 for now).

As usual, this patch will remain exclusive to paying members for 30 days.

WHAT TO LOOK FOR
This patch cleans up a few small bugs from 1.32.4, plus adds a couple of game play features that I think will be popular. 
[1]  Addition Of Combatant Kill Log and Archive Images
A new page has been added to each combatant's dossier [Image 1 at A], listing all kills by that combatant and providing the victim's main characteristics.  Also, upon completion of the campaign battle (after image archive) and thereafter, scroll over the '?' symbol to view the graphic of the dead victim.  [Image 1 at B.]

[2]  Redesign of Campaign Recruitment Mechanics
Commander time tasked to Recruiting (Task 1) now buys a number of attempts to recruit additional combatants (2 attempts per time unit normally, 3 per unit for the first battle).  [Image 2 at C.]  These attempts will be applied against a randomly selected combatant (within the parameters previously set).  The % chance of recruitment of any combatant will vary with campaign circumstances, and is shown on each recruit's unit counter (both on the main campaign page "recruit pool" scroll-over and on the post-battle recruitment page).

Those "focus recruitment" buttons on upper or lower tier combatants now have greater use as well, for lower-tier combatants are much easier to recruit.

[3]  Incorporation of Female Personalities into Campaign Girlfriend Dynamics.
When reviewing campaign girlfriend options, you will notice that the Personality, Morality, and Sexuality ratings for each woman are shown.  These ratings now all impact the desirability of a particular girlfriend, affecting both the prestige per sexual encounter to be gained with her, and the number of sexual encounters (both minimums and maximums may be affected).   Overall, "average" women make for more stable relationships than women at either extreme.

Note that if you are using teams but have not set these personality characteristics, the display will indicate that no data is available (that is, no effect).

[4]  Graphics Improvements
A few small improvements have been made to the unit counters.  In particular, the rank designator is much nicer and easier to read.

Enjoy!