Project design goals:

1.  Tie Me Up will be comprehensive.

I’d like to have few limits on how you can tie a character up.  I’m planning on adding a wide variety of restraints and positions.

2.  The game will follow the community as the community follows it.

If you have a suggestion for something you’d like to see, I’d like to hear it!  I can’t guarantee what will be implemented, but I’m hoping to eventually get as much stuff in game as I can.

3.  Everything has a purpose.

Bondage games lie on a spectrum between purely aesthetic, where the bondage elements are largely visual, to purely functional, where the bondage elements have a direct impact on gameplay.  I want Tie Me Up to lean as far functional as I can.

4.  The game is pure fantasy.

Tie Me Up doesn’t depict BDSM as it exists in real life.

5.  There will be no violence.

I'm not the idiot who made Rape Day.  Tie Me Up is a game about sex, which is not the same kind of fantasy as violence.  As a general rule, if it’s acceptable in BDSM in real life, it’s acceptable in-game.

6.  The characters are people.

I really enjoy writing.  I don’t want characters in game to be just some random NPCs wandering around, I’d like them to have personalities and identities.

7.  Everything is a two-way street.

What you can do to them, they can do to you.