Adventurous Monster Breeder 4.9.5 RELEASE

On this build we decided to focus the barn system and the early gameplay elements, like character mood and needs and now you can buy and store food in the barn and the npcs will consume it, the npcs in the barn will also regen their energy at night, the player can also sleep on any bed, but for now only the player can sleep, if you go to the barn at night the npcs will still be wandering, but if you leave they will start regen their energy for now the mood system and needs system is a wip, we also made many UI improvements, next we will make the npcs mood reflect on their facial expression and cause some buffs on debuffs, add more need types we also want to make the characters have a memory of past events and these events will reflect on the character mood, like if a character is abused it will remember and act accordingly.
Stay tuned for next build.


Changelog


Additions
Character mood based on fulfilled needs
Character mood state
Sleep and Hunger needs
Player can sleep
Sleeping replenish player energy
Npc eat barn food
npc replenish energy at night
Needs variation based on gender
Building window and door
Nocturnal and diurnal behavior for characters WIP
Day stages dawn, morning, noon, afternoon, evening and night
Store and buy food units on barn
Slave storage optimization
UI clock


Changes
Night brightness
Interface Style


Fixes
Build spot dialogue showing actor info
Pregnancy notification consumes mouse if in sex or dialogue
Monster lair compass marker not loading
Global light flicker on game load


Known Issues
Animations prior to build 4.8 aren’t working