Weekly Digest #45


My UE5 learning process is going exceptionally well! I am on the verge of releasing the first version of my first UE5 project, which consists of a gauntlet top-down shooter game where Olivia has to survive wave after wave of feral roamers rushing her inside a ruined temple room. While technically quite simple, this project as a learning process benchmark has helped me understand all aspects of the editor I will need to port The Island game to the incredibly beautiful world of UE5. Speaking of which, I have started identifying assets I will need, starting with the introduction part of the game (the Yacht). We also have a version 1.0 of the new Olivia for Unreal 5 made entirely from scratch in Daz3D (images are coming soon).