Weekly Digest #44


As you may have noticed, I skipped the last weekly digest. I was engrossed in a coding spree with UE5. So far, things are going well. As you might know, I'm working on a small project to familiarize myself with the engine, and it's progressing nicely! Starting from scratch, I've created a map (level) that represents a temple or underground area, developed numerous blueprints for game logic, and designed Olivia’s geometry and her movement around the map. I chose to start from scratch rather than using a project template to fully understand how the engine works. My next goals include adding feral roamers to the game, applying animations, introducing projectile logic, a weapon, managing damage, and the game over scenario, among other things. I estimate I'm about halfway through this side project. My goal is to create a fully functional game before delving into the more complex survival game logic I've prototyped based on the current RPGMV game. The skills I'm acquiring from this will be beneficial for the main game. Additionally, we've been working on transitioning the Olivia model from the RPGMV game to Daz3D. The results are impressive and I'll share images of her very soon!