[~April Development Report~]
Hope everyone has been doing well recently! We're just right around the corner of getting our content out and moving along once again!
Our overall plan for April to start us off and keep things simple... We're shooting for two main releases this month. First release will be v0.20 (Free & Paid) removing the whole "Part" mess out of the titles, as the free version will feature about half of the episode for the public and the paid version for supporters will feature the whole episode, wrapping up episode 5's content for good.
Later in April, we're shooting for also doing v0.21. This will include episode 1 QoL fixes and additions, along with route episode content. This means players will get the chance to personally try out our new feature that displays the protag (Male or Female) on the text box ui throughout the gameplay. Our plan with that is slowly introducing it and getting it caught up for the whole game.
I want to briefly touch on the lack of posts being made recently as well. There's a few factors as to why there hasn't been a ton of weekly posts, partly there just hasn't been a ton to share as our sprite artist is working on stuff that is a bit secretive at the moment. Our cg artists are getting back into the swing of things too, with one of them that was sort of MIA for nearly two months. I've finally heard back from them and figured out what was going on, but on the art side of things, there just hasn't been a ton to share visually.
The other aspect is more on my personal happenings in the day to day, as I've been finding myself finishing up classes for the day and by the time I end up getting my personal stuff done, project work and a bit of free time for enjoyment mixed in. Its already time for bed to start the process over the next day. ^^" So, I've been trying to juggle when to toss out some posts at times.
I'd like to personally thank everyone once again for all the support and kind words recently! The amount of funding support seen during March leading into April has not only cleared our main funding goal, but we were pretty close to our 2nd funding goal that'd help cover more costs for cg art each month or possibly sink the extra into sfx/ambience needs for the game.
We're not sure what caused the increase in funding, if its related to the female protag being introduced into the game? But we're very very grateful for everything! <3
[~Dev Plans/Story & Programming~]
As mentioned, two releases are planned this month. v0.20 (Free & Paid) is what we'll focus on first.
I have heard back from our programmer and confirmed what our status is on being ready for releasing that content. They were recently sick with a fever and just recovered from that the other day, but talking with them... We're double checking over the content on our tests and all of the finalized gui elements for the game should be functioning as intended.
The only thing we won't have ready yet for a while is the title screen. We will have a temp placeholder button on the existing title screen in order to access the cg gallery screen though! We'll be asking for a ton of feedback on how the gui functions, our main concern seems like it'll fall on the text box and if the text and layout is good overall as we want to make sure the readability is solid for players.
Behind the scenes, there is a good amount of writing lore stuff going on, much that I can't share in detail to avoid major spoilers for the game's story and personal stories for characters. But there's a lot of documents that keep track of the timeline for how events pan out throughout the game in order to make sure the storylines we're trying to tell are on point.
Its a lot of work and pre-planning, thinking about what falls in line for stuff now and how it connects into events that aren't going to be in the game until 8 months from now and making sure we're on the right path with how everything connects.
I'm personally excited for many of the storylines to reveal themselves along the way and I believe there are some unexpected qualities that players will be surprised about when it comes to the overall story about the academy and motives, mixed with learning a deeper level about characters we haven't seen in the past yet. Perhaps even... There's someone we're close to that's hiding something about themselves and those running the school, but it'll only be a matter of time before secrets unveil and add to the mystery.
[~CG art~]
MarxeDP & AjoseMP have a plan for April's work, on Ajose's side.. We're looking to tackle a good chuck of cg stuff that has been paid for on a list. I talked with them just yesterday about it and from the sounds of it, they're already in action. We'll be sharing a collection post of those previews sometime this month.
Alongside that, Ajose will also have around 2-3 brand new cg scenes they can begin working on. These are for future route episodes and so I'm not sure how to go about sharing them quite yet, when they are ready. <.< I'll most likely keep the title of those posts non-spoiler related and in bold within the title "SPOILERS" will be the first thing mentioned. Then the images won't appear first thing, that way it doesn't ruin the surprise for those that want to go in blind.
Marxe is finishing up work on two cg scenes being updated and I have to talk with them sometime before the weekend to see what else they have planned for this month and how our list of paid cg art is looking by then too.
[~Sprite art~]
Lisa has been really busy during March, working on something secretive for the project. I'm really excited about how its coming along, but it won't be until a bit later when we fully reveal that. It'll be a very hard time trying to hold back on showing it off until then, but we do have other sprite stuff to showcase before then. :P
Lisa has started updating the bg character creator tool, one of our last sprite related things that needed to be updated to showcase the new eyes and some adjustments made to the game's cast and oc characters over the course of last year. The tool itself is a .psd file that we use for development in order to simply create a number of background students to help fill in minor roles that wouldn't need fully unique sprite files gameplay wise, but still looking good and the limitations will only be noticeable if you saw 3-4 characters made with the tool next to each other.
We have a list of minor sprite work besides that in order too, some a bit spoiler related and other stuff not so much. I'm hoping April will be a big month for sprite needs, if many of those minor needs listed are done. It'd leave us with 4-5 decent sized things left as we move into May and during the Summer to possibly wrap up sprite needs for the project.
Previews for the bg creator tool changes will be shared this month sometime at the very least!
[~GUI~]
ds-sans came out of nowhere with the fully finished cg gallery screen last month! Something I wasn't expecting to be done until this month, but that means.. We only have the title screen remaining! Its hard to say if the title screen will take more than April to complete or not, but we're pretty much about to wrap up gui needs for the project!
Expect to see a ton of these previews for the gui stuff as a big collective post before our release of v0.20.
[~Other Notes~]
Depending on how stable our funding goes through April into May... Knowing gui needs will be done and then sprite stuff by Summer. We could very easily begin work on sfx/ambience work for the project in May. We know many want sfx for sure! We've collected a list of ideas for what kind of sounds to include into the game from safe for work types that aid the game generally and of course... The more naughty sounds needed to really boost those moments. :P
We already have the config settings ready to where, if a player doesn't want sfx on. They can easily turn it off or adjust the volume of those in case its too distracting.
Ambience would help aid and fill in areas for the music, where we want music playing in the game to feel fitting to select moments without being on repeat for 10-20 minutes at a time. ^^" It's a hard balance to get sound direction just right for a game and I have even more props to those with musical/sound talent in general after having to research and figure out how to properly handle things with that. (As I'm totally not a musically or sound talented person.)
My ultimate goal would be the addition of voice talent for the game, but I already know this will greatly rely on some sort of funding campaign, similar to our Kickstarter. Except the entire purpose of the funding would be seeing if there's enough interest to cover the costs for voice over work, which is pretty expensive when we're talking about a game with 300,000+ word count or so in total by that point.
[~Ending~]
If this is your first time joining along and you enjoy the project, please do consider supporting us on Subscribestar if you aren't already! Plenty of exclusive posts are made, at least 3 new posts every week or more!
Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!
Be alert! The only websites that are officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!
(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.)
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)
Be alert! The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<< If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possibly scam attempts.
~ From all of us at Messy Studios! ~
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)
Be alert! The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<< If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possibly scam attempts.
~ From all of us at Messy Studios! ~
I want to apologize in advance if any of this sounds harsh; I really mean it in the spirit of constructive feedback. You mentioned in the last post that, in the worst case scenario, April 5th would be the release date for episode 5. We're now a few days past that with no clear revision on the date. This is obviously quite minor in the grand scheme, but it comes on the heels of a few months of delays – if I recall correctly, episode 5 was originally supposed to be complete in December, and then each month there was some sort of promise that it would come out within two weeks. Quoting directly from the post on January 22, which is now >70 days ago:
"If for any reason, the time difference with Substar and my timezone rolls us into February 1st while I'm releasing the last part of episode 5 content. I will personally send out the exclusive download links to everyone myself to ensure you gain access for January's content release. <3
Public release will be the same day, v0.20 pt 3's content and we'll try to offer a tiny bit extra with that. February would see the differences between public vs support releases back to normal with v0.21 for supporters, rest of v0.20 content for public. Then v0.22 for supporters with v0.21 for public in March, etc."
The new features sound interesting, but it's hard to countenance their inclusion if the base content is so delayed. Moreover, the posts do a good job covering some updates, but what I imagine is the most important item to readers (at least, speaking from my vantage) is a clear articulation of the timeline of content + ability to meet those goals.
Like I said, I really don't want to sound harsh. I know how hard it is to organize a team to work toward a goal. I would just encourage you to be a bit more realistic with timelines, and far more transparent when those timelines are missed, before discussing all the additional content you want to release.
I understand where you're coming from and so I don't mean to come off in a way, simply put, back during January right around that time was probably the worst time personally. In one or two of the news posts around then, I shared a ton of personal happenings that our basement had flooded and with that, I ended up having some health related concerns. I know that doesn't fully cover how that can impact February/March and I understand that details need to be better placed within news posts. The issue is that there's two sides of it, I'm damned if I don't and if I do. (Not towards your comment, just in general with past posts.)
To keep it simple, I don't mean to come off hostile with how I'm wording things. ^^" There is a lot going on behind the scenes with just the project alone, let alone adding in weekly classes with college and daily personal needs to get done. Again, I know trying to get better with the estimates on dates is going to be a bit rough.. But with where we're sitting right now for April. We're looking solid to get the first release done soon, followed by our 2nd release at the end of this month.
(1st release being all of v0.20 episode 5 content. 2nd release being ep 1 QoL and route content.) <3