Happy Easter


I've been Kitbashing a bunch of digital assets over the easter weekend trying to get a particular scene in Episode 02 set-up. Sometimes you want something that isn't available and you need to figure out how to use the assets you do have to make things work. It's the (very minor) down-side of using prebuilt-for-Daz assets. It's still faster than building from scratch, though sometimes I wonder.

On the other hand, as I'm taking my sweet time on Consort I really shouldn't use words like 'fast' in any of these posts.

Also, as much of my experience in 3D work is in Virtual Worlds where you need to have a complete thing or else it looks pants, I catch myself doing a lot of unnecessary 'bashing'. Nobody reading Consort is ever going 'move around' their avatars like in a Virtual World. There's no need for a complete 'model'. For a VN you just need enough to render and I should be faking everything like on a movie set. To paraphrase a story about Bertrand Russell: it's plywood all the way down young man.

Finally, here's one of the renders I did over the weekend. It's sort of tangential to the main story so it might end-up on the cuttting room floor, but it'll live here for as long as subscribestar keeps the lights on.