Are you looking for more information about my games, what’s the planned roadmap for the year, or any additional details like the funding destination or the releases timeline ? This is the place  ! 

The Pacifier Project : Summary

 The Pacifier Project take place in a modern world setting. Your character is your usual student, living in the suburb of a big city, commuting to college everyday. Their daily routine is suddenly shaken up when, one day, they’re uncovering something that they weren’t supposed to see
 The main adventure is gonna take you in various setting, from an haunted house to a mysterious forest. Your main challenge will be to uncover the big bad identity, while doing your best to keep your pants dry ! Aside from that, explore the world to discover various side stories and hidden content, try to get into the diaper secret club, or enroll yourself in the caregiver bar to take care of the various littles roaming around.
The Pacifier Project is an experimental game, trying to focus a main gameplay loop around interactions, exploration, and AB/DL features. There’s no combat nor action-heavy sequences, except occasionally sneaking. 




DreamWalker: Summary

DreamWalker take place in Everbright, a big city with a lot of various districts. As you arrive from your homeland to study, you will be able to participate in the new student life, engage in relationships with NPCs, and of course, wear and use your diaper. 
The gameplay loop of DreamWalker center around two main phase : a day phase centered about exploration, life simulation, and relationship building, and a night phase centered about light and fun explorative platforming across dream-like version of the city districts. Both phases have ABDL elements into it, and bedwetting is a central mechanism in DreamWalker. 



Current year roadmap and release planning

2026 will be a packed year . Dreamwalker first demo will release in the first quarter, and, along with that, the final patch of The Pacifier Project will become available for everyone for free.  Once the demo is release, and based on the feedback, DreamWalker will enter early access stage with regular releases. 

Here’s the current release planning : 

For the Pacifier Project :

End of Marsh : Free Release of the final patch (1.2.0)

For Dreamwalker: 
The first demo will release in marsh, then the game will enter Early  Access.
Early Access will receive 2–3 major themed updates per year, each focusing on a specific pillar: stability, expansion, or polish. Smaller updates and fixes will arrive in between. 

Before each major update, I'll run a short closed playtest for subscribers.
This helps catch issues early and lets testers directly influence the update before release.
Finally, subscribers will always play the latest version.
Free players will receive the previous major update once the next one ships.


Where does the funding go ? 

Your contributions are crucial to my development process. Here's how they're allocated:

  • Development Time: Funding allows for dedicated work days on the project, ensuring timely progress.I still have to work a day job, so having the mean to take more days off work significantly boost the time I can spend working on games.
  • Software Licenses: Essential for development, your support covers the cost of necessary software licenses needed for working on assets.
  • Assets: Contributions fund the acquisition of high-quality game assets for an enhanced gaming experience. Assets can be very diverse :
    • 3D models
    • 2D arts
    • Scripts and custom mechanisms that are too time-intensive to develop from scratch
    • Tools for the engine
    • Music

Even if I could produce all of theses to an high-quality level, I would still need to buy assets because it’s simply too time-intensive to handcraft everything. 
  • Hardware: If needed, funding supports hardware upgrades to maintain development efficiency and game performance.

Thank you for your support—it directly impacts my ability to create and improve.

What’s the final price of the game ?
 The games that I work on will always end up being free. While this is not an economic smart move, as game dev is very costly in resources, I believe this ensure that most peoples can eventually enjoy it. Not everyone have the mean to make payment over internet, and some of us live in very poor country where even what seem like a small, fair price is a significant portion of their living expense. 
 In addition, the ABDL community is a very small,niche community where new content is very scarce. I think everybody benefits off a world where artistic content is shared with as much peoples as possible.
 However, I still have to cover all the development cost. That’s why your contribution is so important. 

Final words
I want to thank you again for supporting me and playing my games. There’s so much I can do alone with only my free time, so your support mean everything to me.