Are you looking for more information about my games, what’s the planned roadmap for the year, or any additional details like the funding destination or the releases timeline ? This is the place  ! 

The Pacifier Project : Summary

 The Pacifier Project take place in a modern world setting. Your character is your usual student, living in the suburb of a big city, commuting to college everyday. Their daily routine is suddenly shaken up when, one day, they’re uncovering something that they weren’t supposed to see
 The main adventure is gonna take you in various setting, from an haunted house to a mysterious forest. Your main challenge will be to uncover the big bad identity, while doing your best to keep your pants dry ! Aside from that, explore the world to discover various side stories and hidden content, try to get into the diaper secret club, or enroll yourself in the caregiver bar to take care of the various littles roaming around.
The Pacifier Project is an experimental game, trying to focus a main gameplay loop around interactions, exploration, and AB/DL features. There’s no combat nor action-heavy sequences, except occasionally sneaking. 


Game features 
  •  NPC - rich world that react to your actions and accidents.
  •  Degrading continence system that take into account your actions
  •  Maturity system that asset how childish you’re acting
  •  Interconnected world that unlock itself as you progress through the game
  •  Character customization
  •  Equipment system with a lot of clothes and diapers options
  •  Various side contents, mini games or events hidden across the world 
  •  Optionnal achievements to unlock

Interesting ideas that will never be in the game :
 It’s very important to set expectation, and while theses ideas pop-up here and there, I will not commit to release it to the pacifier project, because this will need a significant time investment. Some of theses features,however, will probably get to be in the next project.

  •  Day-Night cycle
  •  Bedwetting
  •  Dynamic diaper wetting
  •  Genitals and sex between characters
  •  Voices
  •  Advanced AI behaviour
  •  Multiplayer
  •  Layered clothings
  •  Action or combat
  •  Leveling system
  •  House customization
  •  ...


Current year roadmap and release planning

 2024 is a transition year . The Pacifier Project just got officially released, and while support and content will still be made, it’s time to move over a new, more ambitious project : Dreamwalker.
Here’s the current release planning : 

For the Pacifier Project : 


  •  April, 1st – Release of the 1.0.0 for private contributors.
  •  May, 1st – Release of the 1.0.0 ( Public) 
  •  August, 31th (or before) – Release of 1.1.0 for private contributors
  •  December,31th – Release of 1.1.0 (Public)


For project Dreamwalker: 

  •  No prototype release date for now – Will be communicated as soon as an ETA is ready.


 What's next?

 With The Pacifier Project at the end of development cycle, it’s time to move on into a new, more ambitious project. 
 The Pacifier Project is the first game I did on this scale, and while I’m pretty happy about how it turned out, it’s obviously very flawed by the learning process I had to go through while working on it. You can say I see it as a draft, nowhere near what I really want to do.
 My goal is now to leverage all the assets, knowledge and learning I’ve accumulated over the years, and start another large scale game in a more polished way. It won’t probably be perfect, either, but I’m confident it will be better. 
This new project is taking shape with the launch of DreamWalker, which is currently being prototyped and will soon enter the demo phase, with the goal of releasing it for private contributors this year. The demo will not focus on story, but rather focus on core gameplay and showcase the central aspects of the game. After the contributors feedback, the game will progressively enter it's alpha stage in early 2025.

Where does the funding go ? 

Your contributions are crucial to my development process. Here's how they're allocated:

  • Development Time: Funding allows for dedicated work days on the project, ensuring timely progress.I still have to work a day job, so having the mean to take more days off work significantly boost the time I can spend working on games.
  • Software Licenses: Essential for development, your support covers the cost of necessary software licenses needed for working on assets.
  • Assets: Contributions fund the acquisition of high-quality game assets for an enhanced gaming experience. Assets can be very diverse :
    • 3D models
    • 2D arts
    • Scripts and custom mechanisms that are too time-intensive to develop from scratch
    • Tools for the engine
    • Music

Even if I could produce all of theses to an high-quality level, I would still need to buy assets because it’s simply too time-intensive to handcraft everything. 
  • Hardware: If needed, funding supports hardware upgrades to maintain development efficiency and game performance.

Thank you for your support—it directly impacts my ability to create and improve.

What’s the final price of the game ?
 The games that I work on will always end up being free. While this is not an economic smart move, as game dev is very costly in resources, I believe this ensure that most peoples can eventually enjoy it. Not everyone have the mean to make payment over internet, and some of us live in very poor country where even what seem like a small, fair price is a significant portion of their living expense. 
 In addition, the ABDL community is a very small,niche community where new content is very scarce. I think everybody benefits off a world where artistic content is shared with as much peoples as possible.
 However, I still have to cover all the development cost. That’s why your contribution is so important. 

Final words
I want to thank you again for supporting me and playing my games. There’s so much I can do alone with only my free time, so your support mean everything to me.