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Magical Journey to Hell v0.5 Public Release!
Well, well, here we are, it's the half-point! 0.5 public release, at the ready!
I put my all in this update, really hope it shows!
What's new? Well, I'm glad you didn't ask! Here's what to expect:
Added Moirai (The Fates) Mode. When active, in "Time Limited" events (or dual scenes) an additional menu will appear that will let you see events without consuming an action nor modifying choice variables. (As a side not, this won't open up animations of certain blocked out events pertaining to player choices.)
Updated the pre-intro (AGAIN) to add Moirai activation prompt in New Game. Old saves will receive the prompt at the beginning of v0.5's content.
Updated Beelz's introduction and animations.
Fixed a stupid coding mistake that skipped a large chunk of Sam's bar event if certain variables matched.
5(ish) new music tracks.
Over 1300 renders.
8 hand-holding scenes, including a dare I say necessary Beelz scene!
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