February Devlog
Happy March everyone!
The February break was much needed, and I'm feeling a lot better about hopping back into the gamedev process. I spent a lot of time thinking about what was holding me back (aside from the divorce and depression), and identified that I was being much too strict and rigid with myself. Something to do with the old saying: "Perfection is the enemy of good". 
To counteract this, I'm going to be occasionally dipping into a different project, one where I can be more abstract and freeform with the visuals.  I'll keep you updated on this as there's more to share!