Lovecraft Locker 2 is now released! (devlog & news)

First and foremost, I would like to apologize for the delayed updates for LCL1 and our seemingly "distracted" and "unfocused" strategy for our studio. I won't deny that we are indeed working on a lot of products all at once, but it isn't as hell of a struggle for us as you might expect.

Trust me, we're doing just fine... I think.

Anyway, so yeah, Lovecraft Locker 2 is finally out!

The initial prototype took quite a while to perfect in terms of mechanical features, optimization, and overall backend convenience, but it should ease out the development time in the future when it comes to the introduction of new advanced gameplay mechanics.

Once I was satisfied with the prototype, we immediately went on to the design phase which was as troublesome as the prototyping phase.

My initial idea was to make this sequel kind of horror-esque in terms of overall look and feel but we didn't like how it turned out on the mockup.

Anyway, sorry I got carried away... it's just there's so much shit going on in this game alone, so I guess I'm a little tired and stressed out. I hope you guys will enjoy it tho.

So, what's next?

Well... a lot actually.

The current initially released version barely scratched the state of the first game, even more, our plans for this supposedly advanced spiritual successor.

There will be complex mechanics involving pathfinding, abduction puzzles, a new storyline, a fuck ton more LEWD scenes, new Exclusive characters (for patrons here ofc) and so much more!

Also like the first game, you may find that development for this game will come fast so... yah.

DOWNLOADS

As always, the latest download files are available here:

This game may be unstable at the moment so if you encounter more issues, please report it to us! :) Enjoy!!