The future of Light of my Life
Here's a post that's a bit overdue, but I've had a lot to think about when it comes to this subject, and, well, just the action of writing it up here sort of pins it down and makes it real, and that's a scary proposition, and an exercise that I didn't particularly enjoy.
But I should really bite that bullet, so lets get it over with, even if it is scary. In this post, I'm going to be pretty open about my thoughts and concerns. I hope that doesn't leave a bitter taste in your mouth, I just want to share what goes into these decisions, and not all of that is fun.
Light of my Life: where are we now?
With chapter 7 squared away, another big chunk of "owed" content is delivered, and another big milestone is achieved. In fact, we don't have a whole lot of milestones left.
The state of the game at this point is that a lot of the big beats involving Macy and Denise have been done. But there's still plenty of unresolved stuff, involving both them and the side characters. Stuff that still either requires addressing, or is fun to address. So that is where we are now: addressing the remaining issues, enjoying fun bits now we can have them, and wrapping up, really.
How can we go about that? Well, there's two options going forward from here.
Plan A: this is fine.

Right now, my plan is to have three more chapters (two story, one epilogue), in which Macy, Denise, and the others can address any remaining unresolved issues, make good on those promises that the game has made, and have their fun extras, and basically wrap things up and send everyone off on a really nice ending.
I'd like to try and make those chapters a bit more focused and to the point, as we are wrapping up and don't need to set up elaborate twists or character development any more. But it's still a pretty big commitment and a good chunk of content to create. Say a year or two more of development in all?
It would be my preferred choice for completing this project, as it'd allow me to give everyone the best ending, and have all the fun moments that were teased along the way, but it's not the only option.
Plan B: are they still making that?

There's an alternative we have to consider.
What often happens with TV shows and movie franchises is that they keep making them until at some point, everyone's done with it, and ready to move on if they haven't already. As a fan, if you're lucky, the makers got word in time that they wouldn't be renewed, and were able to spend (half) a season wrapping things up and providing an ending. If you're not, it just gets canceled on a cliffhanger leaving everyone unhappy (or at least, everyone that still cares).
What if, for Light of my Life, that moment's come?
Well, maybe not for you personally, I presume. You're here reading this, supporting development, and looking forward to what comes next, and I'm guessing you want more.
But in spite of the love many of you expressed for chapter 7, it failed to give the game a significant new impulse, and reception in general seems lack-luster compared to chapters 4, 5, and especially 6.
Socials seem to have fallen flat since release, at least on the few platforms I'm on.
And perhaps most telling, the usual post-release erosion of support after the uptick it gets just prior to release isn't really slowing down or stabilizing back to old levels as it did after previous releases.
In fact, on Patreon it's now at it's lowest since halfway 2020. SubscribeStar shows a similar decline after the release of chapter 7. And with Steam out of the picture and GOG so far not interested in picking it up, there don't seem to be any new streams of revenue to explore to compensate.
What does that mean?

Even in it's heyday (somewhere between chapters 4 and 5), Light of my Life has never been able to match my second job in terms of income per hour spent, so it'd be a lie to say I'm in this for the mad stacks, and I'm used to the idea that it's a labor of love first and foremost.
But this downward trend is giving me some pause to think about the future, and about committing to another few years of development. Because, fun as it is to make Light of my Life, the hours are brutal, and juggling two full-time jobs (Light of my Life and my second job), and have some sort of a family life, that requires a lot of sacrifices to be made.
So I'm gonna watch the trends just a cycle or two more. If it continues, I'm gonna have to think long and hard about pivoting chapter 8 into the final chapter instead, so at least the game will have a finale that leaves the characters in a good place (even if that leaves a few promises unfulfilled) before I move on to a new project.
While it's not the way I'd prefer to conclude this project, plan B is by all means an acceptable ending, as it would still allow us to say our goodbyes to these characters in a proper way, as they (and you) deserve.
And perhaps as endings go, it wouldn't even be the worst of the two, as it prevents Light of my Life from wearing out its welcome any more than it already has.
In conclusion
So, that's where we're at. It's kind of a bittersweet feeling to write all this down, and make it real that, one way or another, this game that has been a central part of my life for so many years is moving into the final phases, no longer an abstract "yeah of course one day it'll end" kind of way, but a thing that is actually happening right now.
To be honest, I'm not really sure I am ready for that yet, but here we are and we got at least the time it takes to make one more chapter to get used to the idea.
As to what that ending phase looks like, one chapter or three, that kinda depends on what happens in the next month or two, and when the new year comes, I can hopefully give some more clarity about the direction things are heading.
So up next: thinking up a nice wallpaper to put together for the holiday season, and get my mind away from thoughts about endings and finales, at least for the time being, because it's kind of a downer to be honest, right?






I would definitely be in favour of plan A...the game has become very dear to me and I love the characters almost like...well...I just love them.
please let these gloomy thoughts go...you have fans who support you,
I have very mixed thoughts regarding your post. Plan A or Plan B, totally your choice and do whatever you need to. However, as a PAYING supporter i.e. customer, given the typical length of time between chapter release I am concerned that in 6 months you will continue to receive my support and then decide to abandon the game and say you are done. Honestly, if you aren't sure what you want to accomplish and what timeline it is going to take to accomplish it, PAUSE payments until you DO DECIDE! That is the "caring, sharing, respectful" action to take. I suggest a plan C, start a new game!
I am not sure what you are on about tbh. How did you go from "there will be either one more chapter, or three" to "OMG, this guy is getting ready to bail with my money". I mean, seriously?
If that is how you feel, I'd prefer we part ways here and now, because I seriously resent the implication that I'm sitting on my thumb or something.
I wouldn't describe any of us as "paying customers". This isn't a "pay X for product Y" scenario, it's "donate money because we like the product and want it to be finished at all". Just because we have given money it does not mean we're entitled to any particular outcome, though of course if he decides to stop development I would expect him to pause payments if not working on something else.
Accidentally hit enter before finishing my thought... But even if he's only working on it part time for a while, or is not sure what the long term plan is, I wouldn't expect payments to halt. Again, this is not payment for a service, but a donation toward a cause.
Cheers, and just for the record, there's no question of not working or part time working on anything here, production is in full swing, and that entire rant that started this little discussion is just, IDK, weird. :D
Was wondering how much hours do you say you'd put into the game by day or week? I always wondered how much time consuming was those type of endeavour.
If you go to the pinned post (https://subscribestar.adult/posts/163855), and look at the infographic at the bottom, you can find the hours spent for that week in the bottom righthand corner. It varies from week to week, 40-50-ish is typical, but if I am able to take time off from my second job and during the holidays it can be more.
roughly 6-7h a day..ouch, i honestly expected it was more like 4-5 hours by day, that's really more time consuming than i expected.
Yeah, it's not "easy money" like some assume. To get a taste of it dl Daz3D, grab some assets (or make your own, even more time sunk), and see how long it takes to pose a render (average posing is about 20-30 minutes, rendering itself is usually done when devs are asleep or otherwise afk). Now multiply that x1000 or even 10,000 per update. And that's just the renders, not the writing the 100k words of story or the scripting dialog or 10,000-20,000 lines of Python coding. And these days people expect 30fps animations at least for the sex scenes from 2023, not 2-render flip-flops from 2017. Luckily only key frames need posed, but that's still alot of PC rendering (30 renders per second of animation loop). So even 10,000 man-hours for a finished AVN that isn't a short 1-hour read (that Dumb Koala is famous for) is probably a low-end estimate.
Honestly i would pay to see two or three more full chapters of this game. It's an amazing AVN, one of my favorites, and i would love for it to get fleshed out to its full glory. I'll bump my subscription up to $20+ a month if that helps. I definitely would pay to see more alone time with Denise and dat booty within a rich story arch. I also have a need to see some amazing doggystyle action with Denise before the story ends(not to suggest how you should write the story). It's basically on my bucket list at this point. The pacing of the anal play is slow and rewarding which as well would be nice to see it develop into the amazing thing it could be. I've played A LOT of AVNs and this one is truly something special. You take the time to do world building and set up narrative that i just don't see in other AVNs. Creepy rant over. My vote is for continuing to flesh out the story into its full glory with several more chapters.
This game and its emotional pacing are a good standard for me in the world of AVNs. Not to mention the characters and artwork everything is leaps beyond the average AVN. This game should be more well known and I hope you get the recognition you deserve. I hope that you go with plan A but I understand if you go with Plan B. Either way this journey has been a beautiful one