On Unity
Well, Unity basically went and skullcracked their own business. For those not in the know, they changed things recently so that they're charging money to devs once your project gets over a certain amount of downloads. Not purchases. Downloads. Every re-install is a download.

My good twin brother who happens to still have a patreon page was about to put out a Unity project about putting hats on cats as a free game. Unfortunately that's no longer viable, as a free project in unity is now essentially an agreement to pay them cash for making something for free.   Unfortunate for him, that is. Clearly I have proven that my evil is the right answer. 

Fortunately I've done very few unity projects myself. However I do not believe I will be using them going forward. 

Now is a good time to remind you all that Snow Daze Redaze is being developed in Godot. That's all. 

EDIT: Also, the fact that Hypnolab is a unity game has me debating what to do with it. They intend to make this change retroactive so we'll see what they intend to do about it. It doesn't make enough money to really qualify. The pricing may make the hats-on-cats game a non-issue as well, but I still think it's better to just remake it in a system that isn't playing BS price games that may bite me someday.

EDIT2: After some review, I'm confident that my projects won't be impacted. Even so, it's an unpleasant change and I'm not thrilled about it.