Progress Report!
Hello my fellow knights!
Just here to bring you a packed progress report on what’s been cooking in the game, along with a rough timeline for the next release. The story is progressing in full swing—maps are done, dialogue is locking into place, and the world feels more alive every day. We’ve also cranked out a fresh batch of CGs, including some very spicy tentacle scenes, a heated tavern encounter, a steamy moment with the new character Runa, and yes—even a pregnancy scene for those who like their consequences with a side of heat. 
On the gameplay front, things are getting smoother! Performance upgrades mean less load time and freezes, and a new CSS loader will actually tell you if the game crashes instead of leaving you staring at a dead screen. Quick battle text has been added for an extra punch, and battle fog adds mood and tension. But the real crowd-pleaser? QTEs are in. Now you can dodge those clingy, pervy attacks with an execution of arrrow keys—evade, counter, and hit the enemy hard in one slick motion. So no more getting stuck in unwanted grapples. You’re in control. 
A few more surprises are still under wraps—I’ll save the full reveal for launch day. Speaking of which: no hard date yet, but I’m confident you’ll have a new build by the end of November. I’ll give you a full week’s heads-up before it drops so you can prep your schedule.
Thanks for sticking with the journey, knights. The next chapter is close—and it’s going to be worth the wait.