You'll give me a helping paw!
You crave for moar of my stuff!
You want the power of choice!
You want to be part of the team.
Turns out that Godot doesn't allow for sprite atlas grids with cells bigger then 256x256px. It's a shame since Roxie2 was bigger (360) but that's easy to correct with vector graphic.
My avatar got Witchy for Halloween. I've been working on improving my avatar so here it is. Note that she swallowed the ON so it's in her eyes (making space for Hats). I named her Tit(fer) for Cat
Didn't know that was a girl? Well, now you do.
Made this beauty in Inkscape. But I'll leave a tip: Stay away from the Objects Pane, it will make you crazy (I had to redo everything).
Jumped ahead to version 0.5 instead of 0.4 since that only had backgrounds+music while this version has animations!
The whole "keep the latest version for subscribers" doesn't work if no one knows about it anyway. I see people checking the public version out though smirk.
There's another project I want to work so this one is on hiatus while I focus on the other one. Enjoy!
Here's a cute SFW GIF (just naked barbie-dolls kissing):
I'm in way over my head as this is going to be a lot harder than just drag-and-drop (Godot isn't as awesome with animations as I thought it was). Sure Bones help but there's also all the art for (I only have faces) clothes and opponent's (on the right). This game needs a smaller scope with simpler models! These awesome 12-part models are more complex than the inspiration (Paper Mario) anyway.
PS: You might have noticed the cross-hairs like in my last image. These are the extremities that, when moved, change the limbs accordingly. Inverse Kinematics are nice.
Things are getting bony. I wanted to use this Godot feature since Rythm Hearts. but alas.
Been taking time to try and make a full-body Princess. as well as a model droid for the bare body. I'd appreciate opinions. Are the curly eyebrows too much?