Syndra knows how to move her balls๐... Had to get that comment out of the way first. Here's some league ladies throwing it down.
I've been a bit slower than usual recently just relaxing with some IRL stuff but I plan get back to my normal releases. Still got stuff in the works I should be able to show soon.
I planned for this to be a 1-2 day animation but after I got into experimenting it took longer and I wanted to add to it, since it was coming out decently well. I'll likely revist twerking every now and then, it's a great way to practice physics and it's quick(er) to animate.
Supposed to be 1-2 days (animating) but was more like 3-4. In was thankfully able to add jiggle physics somewhat correctly although it could be better. I ran into hella issues with the physics. Shoutout to @Cerbskies another awesome animator who helped troubleshoot. The animation portion of this went smoothly. I work heavily with addon "animation layers" which helps to add additional movements to help start with plain movements and then make them a bit more in depth. I'm always so stuck on what sounds to use but since the background is a homely tavern look, I went for something chill and tavern-ish? IDK I suck at sound design.
These models ran very well even on my bad computer with 3 of them so that ia always exciting. I do like LOL characters as well. If anyone is curious I actually didn't use any collisions so I just made sure nothing touched or clipped best I could. I tried using collisions with the peens and balls as they moved back and forth but it was way to wonky and glitched from spot to spot. I can clean it up if it happens a little but it was way too much. I tried to give Syndra's orb a glow trail effect which I kinda got to work but it was taking too much effort for a small thing and I would also need it to work for all the angles so I stopped cause it wasn't worth it.
Also, lets pretend that Sejuani is leaning on a staff and not her whip.๐คซ
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