FP 0.2 - Public Devlog (October 2026)
Hello everyone. We're making this months's devlog public for everyone because we've been working on something we know a lot of people will be hyped about: animations.
As you may have guessed, this has slowed down our progress into the story. But worry not, we promise that the wait will be worth it! For now, let's dive into how we made our first animations using Blender. This will be Eón speaking, by the way .
Context
We've given this topic a lot of thought. Dakno knew that we needed animations to match the level of other games, but it's a very tedious job and adding it to my workload would have made it hard to keep up a decent pace. At first we agreed to leave the task to someone else (like we did in Chapter 1), but since the prospect of expanding the team seemed impossible for the near future, Dakno thought of other ideas: I was going to learn animation step by step, with no pressure to get good results soon.
The first milestone was adding an animated camera to a scene from Chapter 2, which was quite easy to do. Although I didn't render it at the time, the viewport preview already seemed promising! Soon after that, there's a spicy moment for which I did all the renders, but the goal was to add a fully animated loop there. I still wasn't confident in animating the character, so I learned about camera loops and other visual effects instead. My growth was steady for someone with no real background in animation 💪.
Then, as the moment to make a sex scene in Chapter 2 got closer, the topic of animations was brought up again in one of our meetings. Going all in with little experience seemed like a bad idea, so Dakno suggested adding a short loop to an already existing scene in Chapter 1: the pizza delivery NSFW moment.
(see screenshot 1)
You all remember this part of the game, right? It has lewd dialogues and sound effects, but the actual sex is left to imagination. Since the audio loop is short and the characters are random people with no name, I was tasked to create something simple with total artistic freedom and see how far I could get.
As it turns out, Blender has a lot of native tools that make the process extremely intuitive. So, even though I had never done this before, it wasn't as hard as I initially thought :).
Learning to animate
We want to be transparent and show you the full process. You may be surprised to see just how much work needs to be done even before getting into the meat of it!
I started by building the room and setting up the lights and camera so that I had a rough idea of how many things I could leave out of the picture. I knew that rendering would take a lot of time, so I wanted to get away with hiding as many details and compressing as many textures as possible. With that in mind, I went for a dark mood with only the city outside as a light source.
(see screenshot 2)
Then I actually put two characters into the scene and posed them. I also added a sofa and made a lot of adjustments to the lighting. I even animated a couple of keyframes, but it didn't look great at that point, hahah. At least the setting was nearly done and I could move on.
(see screenshot 3)
And if you're about to say "Wait, is this who I think it is...?", you're absolutely correct 🤣. I was using Evelyn and Evan (our female and male MCs) as guinea pigs because they were the only characters with genitals at that point and I had to check that they worked properly in the Blender timeline.
With that, I started designing the actual characters of the scene. Since the dialogues change for each protagonist, I needed one female character to be on all fours and both a male and a female character to be on top of her. However, to make things easier for me, the male and female tops are actually the same character with some changes in the shape of the body. They don't have a face or hair and they share all of the image textures.
I also wanted to re-use the same motion for both scenes, so I had to add a strap-on to the woman on top. We don't have an asset for that and I couldn't find a good one online, so I had to do some magic with other Daz assets and the Sculpt Mode of Blender to come up with a solution. The result looks pretty neat in my opinion :)
(see screenshot 4)
Then I got to the real work, which was animating the bodies. Recalling my limited knowledge about animation, I remembered that I had to pay special attention to anticipation and reaction to the main action. So with each hip thrust, I made a lot of adjustments to things like breasts or the head. Of course, I also had to line the penis/dildo with the vaginal entrance to avoid clipping, so there was a lot of fine-tuning in many different areas.
At some point I improved the mood with other light sources from inside and added a couple of objects to the background to make it more appropiate for a sex scene (namely, clothes scattered around and a curtain). The focus point of the camera is deliberately placed on the genitals so that the attention of the viewer is directed there.
(see screenshot 5)
I'd also like to mention that he audio I was working with wasn't ideal either. The original scene happens behind a closed door, so back then our composer gave us a track with muted moans and sounds that I had to re-create. After a bit of audio engineering I was able to enhance the sound effects and change the timing so that it looped better with my current scene. Making a videogame truly requires you to be proficient in multiple areas 🔊.
(see screenshot 6)
Honestly, none of this was a big deal or particularly time-consuming. The most excruciating part was having to render dozens of frames to see the results in motion. Since we don't earn a lot of money right now, neither my setup nor Dakno's is particularly fast at rendering. To avoid wasting entire days in this, I learned a lot about optimization − honestly, trying to find the right balance between performance and quality sometimes felt like a very frustrating puzzle.
And when everything seemed to fall into place, I knew that it was time for something I had been dreading: jiggle physics. They weren't necessary, but both of us agreed that they would add a lot of charm to the animation.
So, to achieve this, I used an add-on to add collissions because Blender's physics system was too heavy on my computer to handle it. Then I tried different collisioner objects until I found one that created a realistic wave effect (it was a modified sphere). This lagged my scene like crazy, but the results ended up being extremely satisfying!
The results
So... are we going to update Chapter 1 with this scene? Well, no. If we released a new version now, people would get hyped just to end up seeing a small change and then get disappointed. This will be added to the game when we release Chapter 2, along with a few minor fixes in dialogues and other things.
However, if you want to take a peek into it, we've also posted a devlog just for paid members in which you can see the final animation with sound on! It may be a good time to consider supporting us, even if it's a one-time payment only; you may be surprised at the quality and attention to detail we're putting into this game 🙏.
Even though we spent a lot of time on this, we firmly believe that everything we learnt will make things easier for us in the next animations. We've already mentioned that Chapter 2 already has two brief animated moments for now, but there will certainly be more!! This of course includes a sex scene, but we won't say anything about the context ;)
Thank you for reading until the end and for your continued support!! Your likes and comments mean way more than you think and we're always grateful to have an active community <3.
See you in the next devlog,
— The Naventu Team 🚀