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Innoxia
Creator of the text-based RPG, Lilith's Throne.
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Recent posts

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Innoxia
Public post
Just a bit longer...

Hello again,

I'm so sorry to be making another one of these posts, but I'm still not at the point where I have enough done to warrant a release. I'll do my very best to get things finished off over the next week, and I absolutely promise that I'll have a release out by this time next week.

I'm really sorry about this, I'll do my best to make the wait worth it...

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Innoxia
Public post
Progress News

Hello again!

This is just a small post to let you know how development is going towards version 0.4. I've been mainly working on getting bugs fixed and other minor things implemented since the last release, as well as getting started on the fields content. I tried to rework the way the main map works (to see if I could implement a different sort of encounter/location system), but unfortunately it didn't really work out in the end, so I had to revert to where I was before, losing a couple of days in the process...

Due in part to that setback, as well as needing to take a couple of days off to have a break, I'm still about a week or two away from getting the next update out. As it's been so long since a public release, I think I'm going to try to get a few small things implemented and get it out as quickly as possible, rather than trying to get a whole load of content added (which would probably take me longer than two weeks...).

So, in conclusion, I'm going to aim for getting the public update of 0.4 out by the end of this weekend, although it might not have as much content as you'd hoped for. After releasing that version, I'll move on to making a quick update to it to try and get some more content added.

Sorry about my lack of communication, and I'll do my best to make another update post at the end of this week (and hopefully the release a couple of days later)!

Thank you all so much once again for your support!
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Innoxia
Public post
Character artwork poll results

Hello once again!

This is just a small post to let you all know the results of the character artwork poll. I added all of the current characters who lack art as options, and out of all those, the top three characters were:
1st Helena, with 114 votes
2nd Epona, with 43 votes
3rd Kalahari, with 38 votes

As such, I'll commission some Helena artwork from Jam. I'm also going to commission Angel artwork from Jam, as that was the winner of the poll before this one. ^^

I'll also be making a progress update post on Friday,  and as there's a game-breaking bug in 0.3.19 (related to anal fetishists orgasming while having an empty vagina), I might end up making a hotfix. In any case, I'll see you again on Friday, and thanks to everyone who voted! ^^

(I'll make the update post on Sunday or Monday now - still some things left to do - sorry!)
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Innoxia

Second voteHello! Here's the link for you $10 supporters so that you can have a second vote on wh...

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Innoxia

Character artwork pollHello again! I know it's been a while since the last artwork poll; I ended ...

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Innoxia

Version 0. 3. 19 (Hotfix) Preview ReleaseHello again! There was a major bug in yesterday's releas...

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Innoxia

Version 0. 3. 18 Preview ReleaseNote: Freeing slaves is bugged at the moment; I'll make a hotfix ...

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Innoxia
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And More Progress News...

Hello again,

I just wanted to make this small post to let you know that I'm still working on getting the next preview release ready, but it's taking me longer than I expected (as usual...). It really shouldn't take me more than a few days now to get it into a state that's ready for release, and I'll make another post as soon as I've got it done! Sorry about how slow these recent updates have been, and I'll do my best to speed things up after v0.4 is finally out.

Thank you all so much once again for your support, and I'll (hopefully) be back in a few days with the preview release! (With the full public release of 0.4 being out at the end of February.)
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Innoxia
Public post
More Progress News

Hello once again,

Since the last post I've been working on finishing off Nyan's content and getting some other bugs and minor issues addressed. Now that I'm moving on to the development of the Fields content, I realise that my earlier prediction for version 0.4's release date was far too optimistic. Considering the amount of content which I want to get added for 0.4's release, I'm going to have to push the release date back to the end of February.

That being said, I'm going to get some more issues fixed and merge some pull requests over the course of this week, and I'll get another preview update out to you here on SubscribeStar once that's done. I think I should have that ready by this weekend, so I'll make another post with that preview release then.

Sorry that version 0.4 is going to take me so long to get done, but the addition of several Fields encounters, Elis map, next stage of the main quest, and a couple of special Fields locations is going to take me at least a couple of weeks to get added. After the preview release this weekend, I'll make sure to keep you updated with more progress news posts over the course of version 0.4's development.

Thank you all again for your support, and I'll see you again soon!


Update (Sunday evening):

I need a few more days in which to get some bugs and other things finished off, so I'll have the preview update out for you as soon as I've got that done! 
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Innoxia
Public post
Progress News

Hello again,

This is just a short post to let you all know how things are progressing and what my plans are for the next version.

This week I've been working on getting some bugs fixed and adding more of Nyan's content, and everything is progressing well on both of those fronts. However, there's been a lot of negative feedback regarding the focus on Nyan, and so I've decided to cut her planned content rework short. My plan is to now add her content up to and including the encounter with her mother, and I'll leave the addition of her marriage content until after I've added a significant amount of Fields content.

Speaking of which, I should have Nyan's reduced content finished by the end of this weekend, at which point I'll move on to adding Fields encounters and the Elis map. I'm also planning on adding the next stage of the main quest, which will take place in Elis itself. There are a few other minor additions and changes I also want to make for this next release, so while I'm aiming to have the public release out by the weekend of the 6th-7th February, it will most likely end up being pushed back a little due to how much I want to get done.

I'll make another progress news post on Tuesday, 2nd February, by which time I expect to be working on Fields encounters. I'll give you a more accurate date for version 0.4's release in that post as well.

Thank you all so much once again for your support, and I'll see you again soon!
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Innoxia

Version 0. 3. 15 Preview ReleaseHello again! For this preview release, I've mainly been working o...

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Innoxia
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A few more days...

Hello again,

While I've got quite a lot done for this next preview update (about 125 lines of patch notes so far), I've not quite made enough progress on Nyan's romance content to feel comfortable releasing it tonight. I'd also like to include at least a small Fields encounter as part of the preview, so with those two things in mind, I'll once again need to delay this release by a few days.

I think that what I've currently got done is probably already enough for a preview release, but I really wanted to get Nyan's romance content completed up to the point past going for a restaurant date (which I'm almost at). I promise that this preview really will be released by the end of this weekend, even if it's not completely up to the point I wanted.

Sorry again, and I'll see you in the next post in a few days (with the preview release)!
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Innoxia
Public post
Progress News

Hello again,

This is just a small update to let you know that I've almost got enough done to make a preview release, but I just need a few more days in which to get some things finished off. I'll make another post on Wednesday night, and I'm sure that by that time I'll have the preview release ready for you.

Sorry about this small delay!
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Innoxia
Public post
Progress News & Plan

Hello once again!

Since the last update, I've been working on a couple of main things for the next release. First of all, I'd promised a while ago that I'd make an expansion to Nyan's romance quest, so I've been getting a lot of that done. I've also been planning out the Fields encounters, as well as the stages of the main quest for the Fields and Elis (the town around which the next stage of the main quest will focused).

I'm going to get a preview of this next version released to you here on SubscribeStar at the end of this upcoming week (probably on Friday or at the weekend), and then I'll finally get the public release of v0.4 released about a week or so after that. While there may be some unfinished parts in next week's preview, the public release should contain the finished version of Nyan's reworked romance quest, as well as a couple of Field encounters and the map of Elis. As usual, there will also be a few other small additions, alterations, and bug fixes.

I'll do my very best to get these next updates out on time, and I'll see you again in my next post (which will be the preview release post)!


P.S. Thank you all once again for all of your support! I hope you all had a good Yule and New Year, and I wish you all the best for the year ahead!
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Innoxia
Public post
Version 0.3.13 Hotfix

Hello again!

I had more free time this evening than I expected, so I put together this small hotfix to address some of the issues reported in v0.3.12. The next update to be released after this will be v0.4, which I'll get to you as soon as I possibly can!


v0.3.13 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


Source Code
You can view the game's source code and build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
There's a build tutorial here:
https://github.com/Innoxia/liliths-throne-public/blob/dev/lilithsThroneBuildTutorial.md
(If you decide to build through github, you'll need to place the 'liliths-throne-public/res' folder in the same directory as your exported .jar!)


v0.3.13 Patch Notes
Contributors:

Dragon breath attack is now unlocked by the character's race being identified as 'dragon', not by having a dragon torso. (by DSG)
Fixed issue with the dragon subspecies 'Coatl' not being detected correctly. (by Stadler)
Fixed bug where feral characters would spawn with crotch-boobs, even if crotch-boob row count was defined as 0. (by Stadler)

Engine/Modding:
Added parser hooks to penetration, orifice, and tongue modifiers (using prefixes 'PENETRATION_MODIFIER_', 'ORIFICE_MODIFIER_', and 'TONGUE_MODIFIER_' respectively).
Added support in racialBody xml files for setting 'breastCrotchType' to NONE for races you want to never spawn with crotch-boobs.

Other:
Characters no longer have their cum & girlcum automatically gain the 'musky' modifier when changing into a non-bipedal leg configuration. (Centaurs still have this modifier by default.)
Sharks and all dragon subspecies will no longer spawn with crotch-boobs.
Removed restrictive minimum and maximum limitations for insect wing size.
Ralph no longer sells Impish Brew (you can still buy it from Roxy).

Bugs:
Racial food items which have more than one torso type associated with them now have access to those torso types in the enchantment menu.
Fixed dragon's 'Breath weapon' special attack dealing 0 damage.
Fixed some minor issues with NPCs spawned as a dragon subspecies having the odd part assigned incorrectly.
Fixed bug where the penis slot would not accept any clothing if a character lacked a penis, causing strapons to be impossible to equip.
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Innoxia
Public post
Version 0.3.12 Release

Hello again!

Since v0.3.10's release, I've been working on getting the bugs and other issues that were present in that update fixed, so I'm able to release this more stable version of 0.3.12 to you today.

Although I really wanted to get some content added for this update, I simply ran out of time in which to do so, and so I'm going to have to once again say that I'll get the Fields content added for the next update. I'm sorry about how long it's taking me to get to that, but with this update now done, there's really very little left that's going to stop me from getting started on that long-awaited version of 0.4.

This update contains a lot of contributed code submitted by several people via github, so I owe them my thanks for helping to make this update a lot larger and smoother than it would otherwise have been. While a lot of these contributions are importantly addressing bugs and other issues, there has also been some new content added in the form of a new poncho clothing item by NoStepOnSnek, as well as a huge amount of work done by DSG to add 7 new races (which you can see more about in the patch notes below). There's likely to be some other contributors' race mods added to the base game in the next update as well (I unfortunately ran out of time tonight in which to merge them).

I'm going to be away for the next few days, but when I get back, I'll get started on the Fields content and get v0.4 out to you as soon as I possibly can. Thank you all once again for your amazing support, and whether you celebrate it or not, I wish you a very happy Yule! I'll most likely be back with at least a status update before the New Year, but if I end up getting sidetracked, then I'll say Happy New Year to you now as well!

See you soon,
Innoxia


v0.3.12 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


Source Code
You can view the game's source code and build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
There's a build tutorial here:
https://github.com/Innoxia/liliths-throne-public/blob/dev/lilithsThroneBuildTutorial.md
(If you decide to build through github, you'll need to place the 'liliths-throne-public/res' folder in the same directory as your exported .jar!)


v0.3.12 Patch Notes
Contributors:

Added variations of starting demonstone damage type based on your birth month, and correct some descriptions during the prologue related to this. (PR#1409 by Rfpnj)
Fixed bug where the 'Dye & reforge all (stack)' action would not consume reforge hammers. (by AceXP)
Fixed bug where 'Unequip all' would inadvertently unequip milking pumps, which would end up with them being added to your inventory. (by AceXP)
Editing your character's description in their save file will now display that description in the in-game selfie screen. (PR#1411 by aDrunkLittleDerp)
Fixed issue with incorrect anus description for elementals (with help from PR#1412 by AceXP).
Fixed parser command 'glow' to work without a defined colour, as well as for rainbow colours. (PR#1439 by CognitiveMist)
Typo fix in bread roll description. (PR#1414 by aDrunkLittleDerp)
Added the option for a slave to be mute to Helena's custom slave shop and removed tongue recolouring from the Hair options tab. (PR#1416 by AceXP)
Characters with the NON_CON_DOM fetish will now gain lust when having sex with someone that is resisting. (PR#1417 by AceXP)
Slaves in the stocks at Slaver Alley without a vagina will no longer have vaginal sex events generated for them. Also fixed these slaves' descriptions and the issue where they would always have all permissions granted. (PR#1426 by AceXP)
Added checks for fertility pills, including broodmother. Roxy now sells broodmother pills and random NPCs may sometimes be carrying them. Ralph and Lilaya now react to broodmother pills in the same way as fertility pills. Fixed incorrect colour descriptions of fertility pills in several places. (PR#1422 by AceXP)
Fixed issue where hair length, breast size, ass size, and hip size had no tolerance so that post-combat forced TFs alternated between too big and too small. (PR#1334 by Stadler76)
Fixed typo in phoenix-harpy description and tidied up parts of the code in UtilText.java. (PR#1336 by Stadler76)
Fixed some instances of incorrect unit parsing. (PR#1321 by NoStepOnSneks)
Fixed a bug where if a clothing item to be equipped had multiple occurrences, equipping this item would lead to bugs when the next occurrence of the item was to be equipped. (PR#1419 by Deboucher & AceXP)
Fixed the bug where clicking on an equipped item while enchanting during a trading session would give you full access to the inventory of the trader, allowing you to take all their equipped items and the items in their inventory. (PR#1420 by AxeXP)
Fixed issue with milking rooms not being able to support 8 slaves, maids gathering on the player's tile when loitering in the corridors of Lilaya's home, and the 'well rested' status effect no being applied correctly. (PR#1425 by AceXP)
Enchantment recipes can now be applied to weapons that already have enchantments. (PR#1423 by AceXP)
Updated github build tutorial. (PR#1323 by LjyiH)
Fixed missing verbs in several files. (PR#1291 by TadUnlikely)
Fixed incorrect dialogue scene titles when getting tattoos in Kate's shop, incorrect description of how much cum was expelled during orgasm when performing a double creampie orgasm action, and a reference to ass instead of breast in nipple-fingering actions. (by AceXP)
Fixed a bug where having an elemental in a feral form would cause the the left and right sidebar to go blank. (PR#1457 by AceXP)
Prevented pregnant slimes without a vagina from transforming back to flesh, as the birthing scenes only account for characters with a vagina. (PR#1459 by AceXP)
Fixed issue where Sean could not be challenged a second time if you backed out and changed your mind about fighting him. Also fixed some incorrect clothing descriptions and missing text. (PR#1458 by AceXP)
Added support for defining feral face description in face modding xml files. (PR#1452 by Stadler76)
Added 'Poncho' clothing item. (Unisex, over-torso slot, sold by Nyan.) (by NoStepOnSnek)

DSG's race contributions:

Added 7 new races: Sharks, Bears, Dragons, Ferrets, Gryphons, Otters, and Raccoons.
Added 1 subspecies for each of these new races, except for the dragon race, which has the subspecies: Coatl, Ryu, Dragon, Drake, and Wyvern.
Added 18 new consumable items, consisting of a drink (attribute) & food item (transformative) for each of the 7 new races, with dragons having an extra 2 variants of their drink item and 2 extra variants of their food item.
Added 12 new colours related to the new races added.
Added 7 new combat moves for the new races: 'Charging Bite' (sharks), 'Five Claw Strike' (bears), 'Breath Weapon' (dragons), 'War Dance' (ferrets), 'Hunting Call' (gryphons), 'Tail Slap' (otters), and 'Cornered Beast' (raccoons).

Engine/Modding:

Made some slight improvements to the documentation of the xml files related to race modding.
Added support for wing types to have a defined minimum and maximum size (see the 'res/mods/innoxia/race/hyena/unused_bodyParts/wing.xml' for the commented example).
Added comments for the imageName elements in 'res/mods/innoxia/items/items/race/hyena_bone_crunchers.xml'.
Choosing to not define any covering modifiers or patterns in coveringType mods is now correctly handled without throwing background errors.
Leaving the 'backgroundName' element empty or not including it in subspecies xml mod files is now correctly handled and uses the default race background (as was implied it should in the comments).
Added elements in the 'racialBody.xml' file for defining male and female hip sizes ('maleHipSize' and 'femaleHipSize').
Added parsing hook to BodyPartTag (using the prefix 'BODY_PART_TAG_').
Added ColourTags, which can be added to modded colours to have them be automatically added to the game's covering colour lists.
Added setCovering() to Body class to make the setting of coverings easier in race mods. (See 'applySubspeciesChanges' element in lion.xml for an example on this being used.)
You can now leave the half-demon name elements empty in subspecies xml files (in which case the game will automatically generate a generic half-demon name for your subspecies).
Added support for a 'displaySize' attribute to the 'iconName' element in subspecies xml files, allowing you to define the resizing percentage of your icon image.
Added 'coveringIconColour' element for modded colours, allowing you to define the colour to use a different colour for covering icons than its usual colour for text.

Gameplay:

Added a separate variant of the aquatic status effects for characters of an aquatic race who have the leg configuration 'TAIL'.
Added ability to recolour cum, girlcum, and milk in the self-TF menu.
Minimum size for a clitoris to be used as a psuedo-penis has been increased from 1cm to 5cm.
Split cat-morph race into cat-morph and panther-morph. Removed cat-morph's 'panther face' TF option. Tigers, lions, leopards, and snow leopards are now classed as panther-morphs.
If a character has the cat-morph's 'panther face', their cat-morph body parts will be converted into panther-morph parts when loading into this version.
Added 'Deep Roar' and 'Panther's Delight' consumable items for the new panther-morph race.

Other:

Improved sorting of subspecies in several menus.
Updated spawn locations of all subspecies.
Altered the names of the reindeer and centaur books.
Added some more global NPC transformation debug buttons (in Misc. category).
Added labourer outfits, so reindeer overseers will no longer spawn with completely random outfits.
Slightly adjusted the default colours of the leather belt.
Diamond necklaces will no longer spawn as a random item in Dominion's alleyways, canal tiles, or in the crates in the Supplier Depot.
Characters with the TAIL_LONG leg configuration now gain access to the 'tail swipe' combat move.

Body:

Added ROUGH as a covering modifier.
Added TAPERED as a tongue modifier.
Added REPTILIAN and AMPHIBIAN foot types.
Added BodyPartTags TORSO_DORSAL_FIN, TAIL_TYPE_SCALES, THERMAL_VISION, and ALLOWS_FLIGHT.

Sex:

NPCs now have the chance to decide to initiate penetration using a clitoris that's large enough to act as a pseudo-penis.

Bugs:

Fixed bug where characters of a modded race would show as 'human' after loading a game.
Fixed non-centred alignment and uneven circle dimensions of race & item backgrounds.
Encyclopedia information for modded races should now load and display correctly.
Fixed issue with the tile's default dialogue being shown alongside the intended dialogue when refusing a partner's offer of sex in the nightclub.
Fixed issue where declining sex in a nightclub partner's apartment would lead into the nightclub's toilets dialogue instead of Dominion boulevard dialogue.
The game no longer autosaves when following or taking a nightclub partner home, as loading the autosave which was generated at that point would result in that NPC being unintentionally deleted. Instead the autosave is generated after leaving the partner.
Fixed bug where nightclub partners would not be saved if you followed them home and then refused sex, despite the tooltip indicating otherwise.
Fixed huge amount of background errors being thrown whenever you changed any of your furry preferences (which was causing that preference screen to lag a lot).
Fixed issue with race books not showing up in the library.
Added handling for automatic birthing of nipple-incubation eggs when a character transforms into a feral form which lacks breasts.
Fixed issue where litters birthed by NPCs would always have the same birth date as their conception date.
Fixed issue where background errors would be thrown if a generic sex event generated a half-demon character.
Fixed issue where NPCs with eggs implanted in them would never lay the eggs if you saved & loaded the game while they were in the 'completed' stage of incubation.
Removed incorrect reference to going to consulting Lilaya when having eggs implanted inside of you, and replaced it with a hint on having to access your phone's menu in order to lay them.
Enchanting the item 'Biojuice Canister' now correctly gives you just the option to create a slime-reversion elixir, instead of the full racial options that other standard racial TF items have access to.
Fixed image position and alignment in combat move tooltips.
Fixed issue where milking pumps and spider webbing seals could spawn as generic clothing on randomly-generated NPCs.
Fixed spotted & striped hyenas not having correct plural names for their feral forms.
Fixed issue where TF potions with a TF type that's been removed from the game would throw background errors when trying to use it.
Fixed parsing errors when eating the hyena food item 'Bone Crunchers'.
Fixed reference to feral characters having feet when they had a tail lower body type.
Fixed a couple of issues that were causing modded status effects to not work.
Fixed issue where loading a previously saved game would sometimes show parsing errors on the initial dialogue page (for example, in the entrance tile to Slaver Alley).
Fixed spam of warnings about getFeralAttributes() returning null every time you loaded the game as a feral character.
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Innoxia

Version 0. 3. 10 (Preview) ReleaseHello again! Once more, I'm so sorry about how long it's taken ...

This post also includes Mega.NZ content links
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Innoxia
Public post
Still not ready...

Once again, I'm sorry to say that the work on the race refactoring & modding support still isn't done.

The scope of what I'm implementing keeps on expanding in ways that I didn't anticipate, which is resulting in features taking far longer to add than I'd planned. I want to make sure that I get this race rework right and implemented in the way that's going to be best for the game in the long run, so rather than cut these things now only to come back to them and spend more time on them in the future, I'm trying to get it all done now, which is why it's seeming to take forever.

For an example of what I mean by this, I'd expected the implementation of arachnid lower bodies to consist of a few description changes and sex positioning checks. Instead, it's ended up needing the implementation of spinnerets and ovipositors. Spinnerets being a new sex orifice requires a lot of changes and additions to the code, and then ovipositors needs the handling of eggs being transferred to a third party, the resulting pregnancy effects, and all of the random little pieces of related code scattered about the place to be handled in relation to this.

I started encountering these extra things after I'd already announced that I was moving on to the xml framework (which should have been the final stage of race modding/rework), so just when I'd said to everyone to expect it to be finished soon, suddenly I'm running into a huge amount of extra work being encountered that's taking a lot of extra time.

Thank you all again so much for your support, and I really don't mean to sound ungrateful, but as my rate of progress over the last few months has been absolutely terrible, it would probably be best if you stopped your support of this project here on SubscribeStar until I can get back on track and start giving you regular releases again. I'm sorry about how bad my progress and update posts have been, and I'll try to get back on track as soon as I can.
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Innoxia
Public post
More Progress News

Hello again,

This is just a small post to let you all know that I'm still working on the race refactoring and modding support. It's taking me a lot longer to get implemented than I'd initially planned, but there really isn't too much left for me to do now. I'm hoping to have something ready to push to github by the end of this week or the start of the next one (I'll also make a preview release for you here on SubscribeStar at the same time). After that, I'll spend a week or so adding some Fields content before making a public release of v0.4.

Once again, I'm sorry for how long this is taking me to get done, and thank you all for your support!
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Innoxia
Public post
Progress News

Hello again,

This is just another small post to let you know how things are going.

I'm continuing to work on adding race modding support, and to this end, I've just finished all of the refactoring and expansion of the game's race code. This should now support all of the features I had originally planned for races/subspecies, and should not need to be worked on again in any significant manner all the way up to the game's completion. As part of this work, the different leg configurations (snake-tail, fish-tail, arachnid, and cephalapod) have been given full support, so races such as lamia, mermaids, arachnae, and octopus-morphs will be able to be added without any more work needing to be done.

Now that all of the expansion of the race code has been completed, I just need to add combat move modding and the race/subspecies xml framework so that races can be added via external files (which is what will allow modding). I'll get a preview version released for supporters here on SubscribeStar as soon as this is complete, and will then make a full public release soon after with some Fields content.

I'm really sorry once again for how long this is all taking, but it shouldn't be too much longer until it's completed now. Thank you all once again for your support!
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Innoxia
Public post
Progress news (delay)

Hello again,

I'm sorry about how long it's been since making the last progress post, and also for the fact that I'm having to announce another delay to v0.4. I haven't been feeling 100% over the past few weeks, which has slowed down my rate of progress by quite a considerable amount. I'm starting to feel better now, though, so I'll be able to resume work on this next version and hopefully have v0.4 ready in a couple of weeks. I'll also get a github/SubscribeStar version (v0.3.10) out as soon as I've got this race rework stuff done.
Sorry again about the poor rate of progress recently, and I'll do my very best to make v0.4 worth the wait. Thank you all so much for your support, and I'll see you again in the next progress update (which will be some time around this next Wednesday)! 
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Innoxia
Public post
More Progress News

Hello again,

This is just another small post to let you all know how things are progressing towards v0.4.

I've managed to get most of the necessary race code refactoring finished, and now only have a few more things left to do in order to get race modding support added. I was hoping to have v0.4 out by the end of this week, but I'm going to delay it by another week or two so that I can add Fields content and the next stage of the main quest to it (as I did promise to do that for v0.4 after all).

Once I've got the race modding finished, I'll most likely push it to github and put together a small update for backers here on SubscribeStar (v0.3.10 or something) so that the race modding can be played with a bit. The full public release of v0.4 will then be out at the earliest on the 9th October.

Sorry for how long this is taking me to get done, but as I wanted to add new races to the Fields area, and the race modding includes refactoring that I wanted to get done before adding any new races, this work needs to be done before I can get Fields content added.

Thank you all so much once again for your support, and I'll do my very best to get this next update out to you as soon as I possibly can!
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Innoxia
Public post
Progress News

Hello again,

This is just a small post to keep you all updated on how things are progressing and what's left for me to get done for v0.4's release.

As you most likely already know, I'm currently working on adding support for race modding. This isn't just so that modders will be able to add new races, however, as I'm using this time to completely finish off all of the remaining framework that I'll need for all future race support.

So far, I've managed to implement support for racial items (equine cider, bread roll, etc.) to be added via modding, and have moved all of the current racial food and drink items out into external xml files as part of this. I've also added tail length modifications, which is one of the last features which were missing from the game's transformation options (along with the ability to grow a second penis, but that might have to be added at a later date).

What I'm going to be focusing on over the next few days is adding full in-game support (mainly sex positioning, clothing detection, and status effects) for the other leg configurations: long tail (lamia); short tail (mermaid); arachnid (arachne); cephalopod (octopus). I'll then be adding support for modded combat moves (so modded races can have unique moves), and definitions for aquatic/nocturnal races (to automatically give relevant status effects when in water/on land and in light/dark areas). I'll then finally add support for ferals, although it's not likely that they'll be fully functional in v0.4.

After all of those final racial improvements have been implemented, I'll move on to adding support for xml-defined races, subspecies, and body parts. Over the last few months, I've been refactoring the way in which body parts are defined in the code, so it shouldn't take me too long to get this done.

Finally, I'll add a new modded race as an example (hyenas), and then I'll get v0.4 released. I really want to get this out to you as soon as possible, so I'll leave the planned Fields and main quest content for the version after v0.4.

I'll make another progress post at the end of the weekend to let you all know how things have gone. Thank you all so much once again for your support!
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Innoxia
Public post
Version 0.3.9.9 Release

Hello again!

I'm sorry about the lack of communication since the last update, and for the fact that I haven't managed to get more than these bugfixes done for this version. I've struggled a little over the past couple of weeks to get the promised content for v0.4 done (race modding and Fields content), but I'll do my best to get it finished off and released as an addition to this version as soon as possible (hopefully within the next week or so).

Thank you all so much for your support, and I'm sorry again for letting you down with this poor update. I'll set myself  a reminder this time to make a progress post next week so that I don't leave you all with no information again.


v0.3.9.9 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


v0.3.9.9 Patch Notes
Gameplay:

Starting Claire's teleportation side-quest now requires you to have first completed the 'Slime Queen' side quest. (As I felt as though it was a little out of character for the Enforcers to let a stranger see the teleportation pads.)

Items:
(For Clothing Modding) If multiple stickers in one sticker category are set to be the default sticker, one of these default stickers is now chosen at random to be used for an item of clothing, instead of always the last defined default sticker.
Made the shoulder strap on the 'ragged chest wrap' a sticker option.
'Impish Brew' now grants +25 corruption to potion effects, instead of +50.
Added ability to enchant clothing with vagina and penis addition and removal effects.

Sex:
You can no longer 'Encourage creampie' or 'Encourage pullout' when spectating in a 'hidden' position (such as when you watch your slaves having sex in the alleyway or hallway encounters).
You can now use level drain on orgasming characters while in a spectator slot.
Added interactions in the 'Sitting' position between the 'Sitting in lap' slot and the 'Between legs' slot.
Added interactions in the 'Over Desk' position between the 'Lying back' slot and the 'Bent over' slot.
Added kissing and groping interactions between dominant and submissive standing characters in the 'Standing' sex position.

Other:
The output of all parsing commands embedded within speech should now be correctly modified by any speech-altering effects (such as a slovenly character pronouncing 'her' as ''er').
Transformative potions which turn a character's lower body into a taur now correctly transform all of the body parts which are affected (all parts below the waist) into their default animal counterpart states.
Added transformation actions to alleyway prostitutes' post-combat victory scene.
Added pregnancy reactions to Murk's greeting dialogue while in Epona's tile.
Standardised sorting of all racial transformation options by their race name.
Half-demons no longer use the same outfit generation as dark alleyway demons, and dark alleyway demons now have a 5% chance to spawn with demon daggers instead of 50%.
The 'Enforcer HQ' tile is no longer considered to be dangerous during an arcane storm.
Increased the chance of the street encounter in which Wes's quest starts from 10% to 50%.

Bugs:
Typo and parsing fixes.
Fixed issues with sex scenes at Epona's stall in the Gambling Den being treated as public sex.
Fixed bug where the Rat Warrens content would break if rat-morph Subspecies preferences were set to 'human'.
Fixed bug where accessing the positioning menu in the prologue sex scene would reset all of the previous sex dialogue.
Fixed issue with there being two 'miss' parsing commands.
New slaves will now correctly start with all default job settings and permissions selected.
Fixed harpy attacker NPC descriptions not changing when you become friends with them or enslave them.
Fixed issue with the 'slovenly' character speech modification sometimes breaking parsing commands.
Fixed Murk's and Lyssieth's special dirty talk text not being parsed as speech.
Choosing to dominantly fuck Murk in Epona's tile (after completing Axel's quest) should now start with both of you in the intended positions.
Fixed bug where slave interaction scenes in alleyways or Lilaya's corridor would sometimes throw background errors and not initialise correctly.
The Spa tile is now correctly immune to arcane storm effects.
Fixed issue with enslavement of friendly NPCs describing them as though they'd just been defeated in combat.
Exiting Lyssieth's palace now correctly places you in the cavern tile instead of the palace gate tile.
Fixed existing Patrol Enforcers in Dominion wearing 'contractor' stab-proof vests instead of Enforcer ones.
If foot, anal, lactation, or non-con settings are turned off, NPCs will no longer have the related fetishes or fetish desires.
If non-con is disabled, the related fetishes are now correctly hidden from the fetish list and fetish altering potion effects.
Fixed NPCs being described as being in the 'holding cell' in their contacts page tooltip.
Fixed issue where attributes derived from clothing could sometimes be duplicated or persist after the clothing's removal.
Fixed issue where equipping transformative clothing onto demons or half-demons would sometimes spam the event log with messages.
Dominant partners in the Watering Hole will no longer spawn with the 'submissive' fetish, and likewise Submissive partners will no longer spawn with the 'dominant' fetish.
Fixed background errors being thrown if you decided to spam-click the 'New Game' action.
Added a 'no preference' option to Scarlett's sex scene (where you act as her servant in Helena's nest), so that if you have no areas available for her to fuck, you no longer get stuck in that scene.
Added actions to exit Helena's apartment at the entrance tile (for if you somehow manage to get stuck in there).
Elementals now have the correct arcane storm status effect applied to them.
Fixed bug where you could swap position with Murk's milkers during sex with them.
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Innoxia

Version 0. 3. 9. 8 (Preview) ReleaseHello again, Sorry that this version took me a little longer ...

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