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InkSpider profile
InkSpider
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InkSpider
I am an independent game developer specializing in kinky erotic text games! Follow me for download access to my games. You'll also get to see previews of future games and retrospectives on past projects.
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  • Access to downloads of my games as well as exclusive updates and teaser art.

InkSpider

Whore of Ardor Download!

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InkSpider

"Whore of Ardor"- Retrospective Part 1

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InkSpider

Fart Fetish Sim Date Game Announcement

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InkSpider
Public post

"The Beauty of Modest Game Design"


When I was in middle school, my friend and I had a concept for a video game, under the working title Elemites.  It was intended to fix everything we perceived to be lacking in Pokemon, which was, in retrospect, an overly ambitious endeavor for two people without drivers licenses to  pursue.  This was not the only aspect of the game's plan that was overly ambitious, however.  The game was to feature countless capturable monsters, a complex combat system involving buckets of attacks, full voice-acting, an original soundtrack and 3D animations, all without any idea of how we could go about making any of this.   Unsurprisingly, Elemites never became a real game.

As a designer who has now five completed games under her belt, the most important lesson to learn from this project was, "Curb your ambition."  Game development is extremely demanding, much more so than more traditional artistic mediums such as prose or art.  Even a small, modest game has many parts to consider: writing, visual, mechanics, sound design.  Even small additions to a game can be deceivingly demanding to make real, especially if you are an independent creator with little backing.

Your first game doesn't need to be a AAA blockbuster.  If you plan to make your first game a 30 minute visual novel with a single choice and two endings, you're on the right track.  This isn't to say you cannot or should not make bigger, more ambitious games in the future--you should  seek to make something special once you understand your craft!  Yet, you shouldn't be afraid to make your first game modest.

A modest game is a game that is within your ability to realize.  It is a game you can make real, and that makes it more beautiful than any game that is doomed to only exist as an idea in your head.

This has been first of my Game Dev Insights posts.  I will be sharing plenty more of these with Subscribers on a regular basis, but it felt appropriate to give a free sample of this style of post.  I've also included a fun piece of teaser art from my new game Dramireth's Dungeon, drawn by my good friend Angelique Black.  This is Mimosa, an imp and devious merchant who loves leading adventurers astray.

Dramireth's Dungeon is now available for download for all of my Subscribers.  Click here for a link to the upload post.  Thank you all for your support!
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InkSpider
Public post

Dramireth's Dungeon Available to Subscribers Now!

Heya folks!  As a newcomer to SubscribeStar, I wanted to take a moment to let the public know a little bit about my new game, Dramireth's DungeonDramireth's is an erotic illustrated text game focused on level drain fetish, bondage and femdom.  The game's first release version is complete, and will be available to all subscribers. 

The game includes:

-8 Stunning Illustrations
-23 Steamy Erotic Scenes
-Content Toggles to Turn Optional Fetishes On or Off (Farts, Watersports, Scat)
-5 Difficulty Settings to meet player preferences
-Player Character Customization, including choice of genitals, gender (male, female or non-binary) and name entry
-5 Possible Endings, based on both dialogue choices and in-game performance
-4 Floors, Containing 64 Descriptive Rooms
-Randomized Loot Placement for Enhanced Replay Value
-10 Character Blessings to choose from, each granting an advantage and giving room for experimentation and strategy

Click here for a link to the download post!

I hope you'll consider subscribing and trying out my game.  I have plenty more planned to share for Subscribers soon, including teasers for my next project and some observations from my time as a game developer.
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InkSpider
Public post
Heya folks!  As I am currently waiting for Subscribestar to review my profile and allow me to post a game, I thought I'd take this time to write an introduction and talk a little bit about my history as a game developer.

My games aim to combine rich, descriptive writing, illustrations and mechanics to create erotic experiences that stir the imagination.  I am dedicated to maintaining my use of real, human writing and art, and refuse to resort to generative AI for prose, illustrations or any other aspect of game development.  I lean towards sapphic content, however, my games are not exclusively lesbian, and other sexual orientations are often represented as well.  My content is often focused on fantasy fetishes, such as level drain, transformation and vore, though I have been known to dabble in more vanilla content as well.

While I am new to Subscribestar, I am not new to game design.  I yearned to be a game developer since before I graduated high school, and while those dreams were deferred for a time being, I would make my debut as a game developer with a fantasy themed prostitution game, distributed via download.  Given the unexpected popularity of my first released game, I decided to dedicate my creative efforts to the medium of text games.  At the time of writing, I have five completed games to my name, and plans for many more in the future.

I hope to share my newest game, *Dramireth's Dungeon* with all subscribers as soon as my profile is approved.  The bulk of details on the game and its content will be in the post I have already submitted, however, I will mention that it is a level drain fetish game with heavy femdom and bondage elements and has a choice of player character gender.  Below, you will also find some fun, expressive art of the titular character, drawn on commission by my good friend ContentRavenclaw.  May you get a first hand look inside her dungeon in the near future!
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