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Ianvs Software
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Displaying posts with tag Emily.Reset Filter
Ianvs Software
Public post

2021-09-03

Good morning everyone. I know it’s been awhile since we had a chat and for that I apologize. I’ve only got a few things to run over with you and then we’ll get back to work immediately. I promise.

For starters, I want to apologize for ghosting you for part of July and all of August. Those who’ve followed the game for a while know it is highly uncharacteristic of my chatty ass to go so long without a peep. For reasons of personal privacy I won’t go into all of the specifics, but I can give you the broad details.

The company that I work for had a data breach at the beginning of July and this launched me head first into overtime and travel pay as I had the inglorious job of visiting our data centers. It’s shit work. And I’ve spent more time in airport terminals and hotels than any person should have to. Between laptops, shitty hotel wifi, company networks and being run ragged from sunrise to sunset, I unceremoniously put all my PR work on hold and doubled down.

I guess after several months of me stealing time from the real job to work on the game meant sooner or later karma would come full circle and they’d want that time back. Well they took it and now I’d say we’re even.

Anyway, while on the road, working on the art for the game was simply not possible. But I did get many hours of writing in while mid-flight and waiting around airport coffee shops. So while the month wasn’t a total loss (I got about three chapters written!), the part of the job that needs to get done to get a release ready was on hold. But I’m back now and it’s time to fix that. With so much content ready in the wings, I can focus solely on art production.

I’ve spent this week putting everything back in order, catching up on emails and sorting things out around the house. But come Monday I’ll be ready to jump right back into this thing and start hammering away in Daz. Right now my goal is snap off three live streams a week on Monday, Wednesday and Friday for 3 to 4 hours each. That should get us a solid 12 to 15 hours of art a week for the next couple of weeks if we can maintain. Naturally I want to do more, but I have to wait and see how the scheduling with the real job works out. But 3 days a week, 3 to 4 hours a day is the bare minimum I’m aiming for. Hopefully we’ll get in more.

So for those that hung in there with me despite my unacceptable lack of communication, I thank you tremendously. The game is not “aboned” and I’m as passionate as ever. I was obviously unable to work on the art (which is the part that desperately needs completed), but I did have the game on my mind the whole time and put down just over 30,000 fresh words into the script. At this point I have to take whatever wins I can.

I guess that’s all I got for now. We’ll talk soon and I’ll see you Monday for a fresh art live stream! After all, we have Emily and Jane both waiting for chapter completion! I dare not keep them waiting any longer.

Again, thank you for your continued support and I look forward to working with you again soon!

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Ianvs Software
Public post
2021-05-03 News

Wow, ok it looks like it’s been awhile so I figure it’s time to share some news! Now, where to start?!


I Swear I Wasn’t Ghosting You Baby!


And that’s true. I’ve been quiet the last couple of weeks but that’s because the week before last I had a chest cold and and had to spent he week after playing catch up with the real job. So between bouts of coughing and grinding out the real job I didn’t have much energy or time for live streaming. But that doesn’t mean the time was lost. In fact during my periods of lucidness I’ve managed to learn quite a bit these last couple of weeks.


So What’d You Learn?


I’ve been breaking down my 3D learning into discrete chunks. Areas that I feel I should master to move forward with top not development and artwork. The first area is one of the largest contributors to high quality renders, textures. So over the last couple of weeks I’ve doubled down hard on learning Substance Painter.


I still have a few more chapters of study left to complete but already I’m reaping the benefits. Through online tutorials and good old fashioned trial and error, I now have a pipeline to run assets from Daz to Blender for modification. Then from Blender to Substance for texturing and surfacing. After which everything is exported back into Daz for use in the game. It took some doing to configure the presets so that the world axis, tangent spaces and scales lined up between the three programs, but I finally nailed it down.


This brings us within reach of escaping our reliance on the Daz store and other online resources and gives us the ability to craft whatever custom assets we want or need for the game. It’s a major win that I’m excited to capitalize on going forward.


New Game Feature


Oh and before I forget, I’ve added another minor feature to the game. Along with an opacity slider for the text box you can now change the color of the font. I’m going to work on tidying it up later and hiding it behind a drop down box, but for now it’s functional and will be included in the playtests and releases going forward. Just wanted to mention that before I forgot about it.



Poll Results


And of course I’d be remiss if I didn’t comment on the character poll from a few weeks ago. The popularity of Cassie, Jane and Amanda was no surprise. What did surprise me was the popularity of Lola compared to some of the other characters. Not going to lie, that one took me by surprise. I’ll be sure to do some more of these public opinion polls as we go forward and continue to add characters to our retinue. It doesn’t steer development, but it is fascinating to see what’s currently highest in the ranking.


Tier and Development Changes


And finally the kicker. Without recapping all of the conversations I’ve had about this topic with different patrons, players and friends, I’m thinking it’s time to do some updating to the tiers and the path of development. The reality is that in the world of Patreon and game development there is no one size fits all solution rewards and and benefits.


Lately I’ve added some additional complication by including a Subscribestar option for which I don’t have the ability to mirror all the rewards and benefits currently offered through Patreon. Ideally I’d like to strike a balance so that one platform doesn’t have an advantage over the other and the rewards are evenly distributed so that everyone gets a little something.


So in the next week or so I’m going to go through and do a re-vamp of the tier system on both platforms. With one exception the goal is not to take away any of the existing rewards but to expand on them and even them out between the two platforms. Here are some of the tentative ideas I’ve been tossing around in conversation. I’d be curious to know your thoughts as well. Who knows, maybe someone will say something extremely convincing that would dissuade me from some of the below possibilities.


Tier 1 ($1)


-Access to the latest Release 4 weeks after Tier 2 Patrons


-Access to the Previous Month’s WIP Version (a chance to sample the newest content)


-NSFW Teaser Art as always!



Tier 2 ($5)


-Access to the latest Release 4 weeks ahead of Tier 1


-Access to the Current Month’s WIP Version


-Participation in Bi-weekly polls to determine content production


-NSFW Teaser Art as always!



Tier 3 ($10)


-Access to the latest Release 4 weeks ahead of Tier 1


-Playtest Each New Scene as it becomes available. (These will be bundled at the end of the month and released as a WIP Version until all the content is assembled to build a Release.)


-Participation in Bi-weekly polls to determine content production


-NSFW Teaser Art as always!



Tier 4 ($20)


-Access to the latest Release 4 weeks ahead of Tier 1


-Playtest Each New Scene as it becomes available. (These will be bundled at the end of the month and released as a WIP Version until all the content is assembled to build a Release.)


-Participation in Bi-weekly polls to determine content production


-Access to the Asset Directory (As I build custom assets, scenes, props, characters, etc. I want to make them available to players for the creation of Fan Art!)


-NSFW Teaser Art as always!



Tier 5 ($30)


-Access to the latest Release 4 weeks ahead of Tier 1


-Playtest Each New Scene as it becomes available. (These will be bundled at the end of the month and released as a WIP Version until all the content is assembled to build a Release.)


-Participation in Bi-weekly polls to determine content production


-Access to the Asset Directory (As I build custom assets, scenes, props, characters, etc. I want to make them available to players for the creation of Fan Art!)


-Participation in Bi-Monthly Polls to Determine Lewd Content (Each month we will add one new ‘position’ to an existing menu in the game’s lewd scenes. Here’s your chance to determine which character and scene gets some new love.)


-NSFW Teaser Art as always!


Summary: What We’ve Gained


The big additions to this structure are the bi-monthly expansion of the sex scenes in the game. By changing from a “purchase what you want to see” to a “vote for who you want to see” model we can ensure gradual and consistent expansion of those scenes going forward.


We’re also opening up the play testing to more tiers over time. This will give $1 and $5 patrons a change to sample some new content prior to the release if they choose to.


We can do some minor track adjustment on a weekly basis to determine which characters we’re working on. Since everyone will have access to play tests in due time, and since we are now in a position to effectively work on multiple characters simultaneously I’m now willing to give this a try.


And of course the asset directory for those wanting to build their own DAST artwork. Any assets I create and surface on my own are mine and I can freely distribute them however I please. This means more custom props, environments and modifications which will not only make the game unique, but give those artists among you something new to play with.


Summary: What We’re Losing


The Exclusive Gallery was a fun idea but has been incredibly slow growing and I don’t know that it ever really generated much traction. In hand with that we’ll be losing custom wallpapers. While these are exceptionally fun they’ve turned out to be a lot more involved and time consuming than I thought they’d be. I’ve only made a small handful and already I’m months behind schedule on delivery with several more still in the queue.


I’ll finish up all the artwork that is owed but May will probably be the last month that I do these commissions. Starting in June we’ll switch over to the new model. So don’t worry, if you’re one of the few people who’ve purchased these custom wallpapers, you’ll still get everything you’re owed at the quality you expect. And if you’ve already paid for May I’ll be honoring those commissions as well!


We’re also probably going to lose the Alternate Game Modes. This is a really fun idea that I was excited to implement, but as I’m totaling up the numbers I’m just not sure the interest is there. Cassie’s chapter had over 1300 images. Assuming 3/4 of those had alternate images, that’s two per mode for an additional 2600 images. Daz takes anywhere from 15 to 25 seconds to save a file. Which means while live streaming that’s about 10 hours spent JUST SAVING THE IMAGES! Now figure another 40 seconds to a minute and a half to load the image, and another fifteen to twenty to render…well let’s just say that the alternate game modes added about 700+ hours in total from creation to rendering to post production.


I know, I know. Some of you warned me. Still. I thought it was a cool idea and that I could pull it off with both systems running. But it turns out it’s the time spent in between that is really sucking it up.


So in all likelihood I’ll be ditching those Alt Game modes and just focusing on Core Content.


None of this is of course set in stone. It’s a tentative plan. And who knows, we may try this and decide it doesn’t work and go back to how it was. Or we may decide it’s better and go this way forever. Or we may come up with something better in between. Point is, there is no hard science behind it. It’s just a matter of finding ways for me to make this fun for you and give you opportunities to influence and experience the game throughout the entire production process.


Feel free to let me know your thoughts. Share them in the comments or send me a message directly through email or Discord. I’d love to know your thoughts.


Anyway, that’s all I got for now. I’ll be back online tomorrow to stream some more Emily content and then we got to revisit our dear girl Lupita.


Salute!

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Ianvs Software

2021-04-11 Weekly Test Render NSFWAnd for my favorite folks in the world! Our NSFW version. And f...

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Ianvs Software
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2021-04-11 Weekly Test Render
I've got a news post coming tomorrow, but for now I wanted to share the latest test render from our Live Streams this week.

This scene was much more complex than others we'd done so far. But it came together pretty smoothly and the lighting was nailed in the first attempt.

This sets us up to start working on new Emily content this week as well as we'll be able to milk this setting for quite a bit.

And though you can't see it in this render, there is a bit of a surprise in the background.

Cheers! 

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Ianvs Software
Public post

2020-10-22 News
Ok, so I'm obviously behind in delivering this play test version of chapters 1 thru 6. But that isn't to say we haven't made the most of the week.
With an approximate total of 442 images and around 8,000 words, there were bound to be bugs. Like, lots of bugs. Let's go through some of the more fun ones to nail down!
-Error coding play lists: This was an error in the function we built during the live stream this week to allow entire play lists of songs to be quickly coded. Fortunately, it's a single fix that once corrected rolls out to all the script files and automatically updates them. Unfortunately, it took a little more brain work to sort it out and figure out what the issues and errors were.
-Missing nipples!: This was just a matter of certain images missing the applied preset. Unfortunately it meant those images needed to be re-rendered. Fortunately there were only about six that I found, so it wasn't a huge time suck correcting and re-rendering them.
-Incorrect File Names: During the live streams I tend to fly through the images pretty quick. This means that on occasion I may transpose a character or two in the file names. Unfortunately, with over 400 images in the queue, I don't always notice the errors until Renpy starts looking for the images and crashes because it can't find it. Upside, I think we got them all fixed!
-File didn't make it into the queue: There were about three images that for some reason never made it into the queue. We made the art, and we had it ready to go, but some how it never got queued and didn't render. Luckily this didn't require any work, just a little time to renderer them out and put them where they belong.
-Wrong Image Size: Yeah, this one still has me scratching my head. We've been rendering the images at 1920 x 1080, the resolution of the game. But for some reason 110 images for Scene 06 all rendered at 2560 x 1440. I didn't catch this until I play tested the scene and everything was mad huge and wouldn't fit on the screen. Again, a quick fix to just batch things through photoshop and resize them down to the appropriate size.
And Your Point?!
Well the point is I think we got it all nailed down. I'm still waiting on about 4 images to re-render and then I'm good to go. However, those who watched yesterday's 5+ hour live stream saw the completion of Scene 07 as well. There are approximately 14 images left to render for scene 07 and it too will be complete.
Rather than kill the process now and do a short two hour live stream today, I think I'm going to skip streaming today and just let the queue run the rest of the afternoon and this evening. Unfortunately there are mirrors and water in those 14 images, so the renders have been taking an hour and a half to two hours to complete.
But if I let it run for the afternoon and through the night, that means tomorrow, instead of delivering you Scenes 01 thru 06, I can deliver 01 thru 07. A few hours for a big sexy bonus.
Compy 5000?
Oh yeah, and most of the computer parts are in. Just waiting on one more harddrive  and a power supply, couple of fans and we're ready to build. Once I get all that in I figure it'll take another week or two to set up. I got to build the thing and then get all the software installed and start setting up my Daz Assets on a share drive. I could probably do it in a few days but I don't want to stop work on the game to do it. So I'll work on the build between live streams and try to bring everything up at the same time.
That's it for now.
I'll talk to you in the next 24 hours and hopefully be able to report the ready download of V2.x.x, Cassie Chapter 03, Scenes 01 thru 07 for play testers!
Salute!
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