The copper tier plays a pivotal role in bringing our projects to life. Supporters in this tier get a front-row seat to follow our development progress.
⚈ Development News
⚈ Concept Art
⚈ Monthly Pinups
⚈ Art Livestreams
⚈ Copper Discord Perks
The copper tier plays a pivotal role in bringing our projects to life. Supporters in this tier get a front-row seat to follow our development progress.
⚈ Development News
⚈ Concept Art
⚈ Monthly Pinups
⚈ Art Livestreams
⚈ Copper Discord Perks
The copper tier plays a pivotal role in bringing our projects to life. Supporters in this tier get a front-row seat to follow our development progress.
⚈ Development News
⚈ Concept Art
⚈ Monthly Pinups
⚈ Art Livestreams
⚈ Copper Discord Perks
The silver tier is what forms the foundation of our support. In addition to the perks from copper, silver supporters have access to early access game builds.
⚈ Development News
⚈ Concept Art
⚈ Monthly Pinups
⚈ Art Livestreams
⚈ Game Early Access
⚈ Monthly Polls
⚈ Silver Discord Perks
The silver tier is what forms the foundation of our support. In addition to the perks from copper, silver supporters have access to early access game builds.
⚈ Development News
⚈ Concept Art
⚈ Monthly Pinups
⚈ Art Livestreams
⚈ Game Early Access
⚈ Monthly Polls
⚈ Silver Discord Perks
The gold tier is for supporters who want to leave a lasting mark on our projects. Gold supporters receive all of the perks from lower tiers plus triple voting power.
⚈ Development News
⚈ Concept Art
⚈ Monthly Pinups
⚈ Art Livestreams
⚈ Game Early Access
⚈ Monthly Polls
⚈ 3x Voting Power
⚈ Livestream Text Chat
⚈ Gold Discord Perks
The gold tier is for supporters who want to leave a lasting mark on our projects. Gold supporters receive all of the perks from lower tiers plus triple voting power.
⚈ Development News
⚈ Concept Art
⚈ Monthly Pinups
⚈ Art Livestreams
⚈ Game Early Access
⚈ Monthly Polls
⚈ 3x Voting Power
⚈ Livestream Text Chat
⚈ Gold Discord Perks
EscapeArtist has been trying to make all of the scenes look more consistent and took some time yesterday to work on the fundamentals and turn it into a step by step process that she can use every time. This month we've been trying to work on making and writing down processes for just about everything so we aren't solving the same problems over and over again.
We're making solid progress on version 0.22 and only hit some small snags on the GUI that slowed us down, but not by too much. On my end I'm going to spend a couple more days building out all of the final screens and squashing the last unexpected bugs. EscapeArtist still has a few more scenes to do so it'll be a few weeks until we can wrap this one up, but it's starting to come together.