Future Plans (With Major Spoilers Ahead!)
Hey everyone!
I’ve been talking a lot about wanting to speed up development to reach version 0.7 and finish Act 1 as soon as possible. But I’ve never really explained why. Normally I try not to spoil too much, but I think it’s fair to share my bigger goals with you all.
⚠️ Spoiler Warning: If you don’t want any story spoilers, stop reading here!
Why aim for 0.7?
Originally, Act 1 was going to run until version 1.0. But I’ve decided to move into Act 2 sooner, at 0.7, because that’s where the story really shifts gears. It’ll let me introduce new systems, expand gameplay, and open up more interesting H-scene opportunities.
Why wait until then?
There are still three major plot points (mostly centered on Nimeria) that need to happen before the story can move into Act 2. That means at least three more updates, where I’ll push a lot of story content so we can reach that milestone.
What’s coming in Act 2?
Act 2 is where the game grows beyond a linear story and into a more sandbox-like structure. Here are the big things I’m planning:
🏰 Dungeon Management System
You’ll gain control over your own dungeon, which will be attacked once per day. Winning (and how well you win) will determine your rewards — but don’t worry, there won’t be any game overs.
Core Concept
Instead of classic HP-based combat, the goal is to raise enemy Lust to maximum with traps while defending your dungeon’s health.
Key Features:
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Combined Stats System: Party + dungeon stats merge together (HP, defense, attack).
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Lust Combat: Traps deal lust damage each round while enemies chip away at dungeon health.
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Victory Tiers:
- 80%+ health = 150% rewards
- 40–79% health = 100% rewards
- 1–39% health = 50% rewards
- 0% health = 0% rewards
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Post-Combat Options:
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Interrogation → optional H-scenes (short for minor enemies, full story events for bosses)
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Imprisonment → labor for resources or recruit as dungeon defenders
Development Plan:
This system will need a lot of work. So I’ll most likely add a simple version first, then expand and polish it step by step with each update.
🤝 Recruiting New Races
Each arc in Act 2 will focus on recruiting new races into your ranks. Many will be monster races. The first one will be goblins.
After that, the community will decide the order through polls. Possible races include centaurs, minotaurs, spiderfolk, catgirls/boys, wolf race, harpies and many more (though I would have to check first what races would be doable for me). Each recruitment arc will connect directly to both the story and the dungeon system, making your choices matter in both narrative and gameplay.
✨ Expanding Magic
Magic will play a much bigger role in Act 2, opening up new transformation mechanics. These will start small and grow more extreme as the story continues.
Examples include:
- Temporary gender bending
- Possessions
- Body swaps
- Shrinking
- (and many many more. Basically everything goes with magic ;) )
This will allow for a wider range of lewd scenarios while keeping things tied to the story’s magical progression.
🕒 Sandbox & Time Progression
To tie everything together, the story will shift into a time-based sandbox structure. Each in-game day will have time slots:
- Morning
- Noon
- Afternoon
- Evening
- Midnight
During each slot you’ll choose an action. Visiting characters for events, dungeon crawling, upgrading your dungeon, or (at midnight) dream corruptions. One slot per day will also feature an enemy attack. The next day you’ll gain passive resources, and after a set period (like one in-game week), the main story will move forward again.
⚔️ Keeping It Simple
Even though Act 2 adds more gameplay, I don’t want the game to feel like endless chores or drawn-out battles.
- Battles will stay short (under 2 minutes).
- Management will be closer in scope to the current Blightwood system, just with a few extra interactions.
The focus will always remain on story and H-scenes, not grinding.
🔒 Future Boss Captures (Major Spoiler)
Later in the story, bosses will sometimes attack your dungeon during major events. Instead of just defeating them, it’ll be possible to capture and corrupt them.
Captured bosses could then be recruited through two different paths:
- Gentle recruitment → more romantic H-scenes
- Corrupt recruitment → darker, less romantic H-scenes
Each major arc will aim to include at least one male and one female prisoner, giving you flexibility based on your preferences.
Final Thoughts
So that’s the roadmap: finish Act 1 with three more story-heavy updates, then move into Act 2 with new systems, sandbox elements, and more variety in both gameplay and H-scenes.
I’m really excited for this next phase, and I hope this post gives you a clearer picture of where we’re heading. Thanks so much for supporting me and making this project possible! ❤️