I've completely finished Chapter 2-0 and Chapter 2-1 with the latter being one of the largest parts in all of Chapter 2. Audio, visual, and writing are completely done.
I know most developers include percentages for each thing, but my process is a bit different. I write the dialogue for a scene, render the scene, then add sounds, transitions, and such. Because of this there's not much of a point to separate things since they'd all be the same percentage of complete.
A Break from Coding
I haven't really had to do any intricate coding since I finished up the things mentioned in the last dev log, just the basic things necessary to put all of the scenes together. So, there's not really too much to share on this front.
I did fix quite a few typos from Chapter 1, I guess that kind of counts for code. I combed through all the instances of "your" and "you're" to correct all of the places my brain messed up. Despite knowing the difference between the two, my brain likes to throw me off sometimes.
That's about it. I know it doesn't sound like much, but I'm 300+ renders into Chapter 2 and those eat a lot of time, and since that's most of what I've been up to there's not really much to say about them other than that. I could talk about the story, but I don't want to risk spoiling things.
As usual, I hope everyone is doing well and that you all had a great Halloween!
I was going to wait until tomorrow, but I figured I'd go ahead and drop these today. Besides, I've got a new dev log coming tomorrow anyways.
There's one wallpaper for each of the six main LIs, that way nobody will feel like their favorite was left out.
Feel free to share your thoughts in the comments below, and have a wonderful day today! Also, Happy Halloween to those who partake! I hope it's spooky and filled with joy!
Thanks to the wonderful FnB Productions, Scions of the Divine will have it's first cameo character appearance! When Ch. 2 releases, make sure to keep an eye out for the adorable badass that is Yuki.
As a celebration of this crossover event, I've made a special 4k render for all of you!
If you don't know who Yuki is, I recommend checking out FnB's game, Eden, over on Itch, and maybe even give their Patreon some attention too!
I've been making some good progress on chapter 2 so far. I'm almost done with all of Ch. 2-0, which is the first of 11 total chapter parts. The way I do things is I get all of the writing into Ren'Py dialogue, render the scenes, and then go back and add all of the effects and audio.
I'd say I'm sitting at about 7% completion for Ch. 2 right now, but I've been doing a lot of work on the coding end of things, which I don't factor into the completion percentage. So if this seems kind of slow, that's why. I'm nearly completely done with the code now. So it'll soon be nothing but story progress.
Speaking of code...
Coding and UI Changes
I have been doing so much work on the coding side that it's unreal to even begin listing off everything. My hopes in doing this all now, is that I won't have to do anything else with the core code throughout the rest of development. Which means faster chapter releases for all of you!
Like I said, I can't list everything I've done with code, as it's simply too much and most won't be interested anyways. That said, here are the notable features and improvements.
Changed "Preferences" to "Options" and divided settings into categorical pages for easier navigation.
Drastically improved the UI for better Android usability and a cleaner look on PC.
Added a save naming feature. This can be toggled on and off right from the save menu, to use either a name you set or the default chapter part names that are present in v0.1.
Implemented a save versioning feature to migrate and patch any bugged code between updates. (Hopefully meaning that saves will never break from an update.)
Fully integrated lore unlocks into the in-game Developer Menu and completely rebuilt that for ease of use.
A lot more on the backend...
Translations
Those in my discord have already seen some examples of the work I've put into getting proper translations done. A lot of my old code was missing the structure to export translation strings. That has now been fixed.
Basically, every piece of text in the game will now be translatable. Also, based on talks with a translator, getting just Ch. 1 translated to Chinese would be a minimum of $3,000, so I think proper translations will be out of the question for quite some time. Especially, when you factor in other languages that I'd like to have.
With that information, although I'd rather not, I'll be shipping a few other languages with Ch. 2 that are machine translated. It'll be rough, but with the community's help, we can improve upon it until proper translations can be done. Let me know what languages you'd like to see implemented into the game.
When loading up Ch. 2 for the first time, the game will pick up on the language that's set for your device and should switch to that language accordingly, if it's a present translation in the game. I'll also be bundling some alternative fonts that it will automatically switch to so that the translations can display correctly. This will only happen the first time you load the game and if you manually choose a different language in the options menu, it will keep that language unless you yourself change it again.
Anyways, this post has become pretty long, so I'll leave it off there. I'll also include a render from one of the scenes to show off some more about the graphical improvements. I hope you're all doing well!
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