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MegaloDEV
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MegaloDEV
Ahoy!
We are Mr. and Mrs. MegaloDEV! A couple of married devs who wish to create a plethora of NSFW games or "eroges"! 
Our first project is:

Accursed: Emma's Path


Accursed: Emma's Path is an optional-combat erotic visual-novel-styled RPG with a heavy emphasis on cheating, NTR and corruption. The game is being made in RPG Maker MZ. All Characters are 18+!

Most of the game is played from the perspective of Emma as her entire world is turned upside down. After falling at the hands of the reigning Demon Lord, Emma's love and the Divine Hero succumbs to a terrible curse! With the hero indisposed, it is up to Emma to save her beloved at all costs! Will she succeed? Or will she surrender to the rising darkness within herself?

Read more about the game here: CLICK ME
Download Public Build [0.1.22a]: DOWNLOAD PAGE

--YOU NEED THE KEY SENT TO YOU VIA MESSAGES TO ACCESS THE BELOW PAGES--
Download Snorkeler+ Early Access builds [0.1.23s-1]: DOWNLOAD PAGE
Download Toe Dipper Early Access builds [0.1.22a RC]: DOWNLOAD PAGE
Note: Contact us if your key doesn't work or if you never got one!

--Release Schedule--

Next Snorkeler+ Early Access build [0.1.23 RC] ~Soon
Next Toe Dipper Early Access build [0.1.23 RC] ~5/26
Next Public Build ---------------------------- [0.1.23 RC] ~6/09

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MegaloDEV
Public post

MetaDEV Update 5/19/24

Hey Everyone!
Hope you are all having a great weekend!
H*ntai Expo just aired last night which showcased our first ever trailer! We were super nervous leading up to it but the reception seemed very positive in the chat and with the hosts. If you missed the event, CLICK HERE to watch the trailer on Twitter. I believe they will also be doing a rerun of the event and uploading a VOD at a later date too!

Version 0.2

You'll also see that the trailer announces our next major version, 0.2, which will release this summer! What this means is that our upcoming 0.1.23 release will be the final version in the "0.1" part of the game's development cycle.
The 0.2.24 release will also have three snapshot releases. We have a lot of content in the pipeline for it so we'll need that extra snapshot.
--
Oh and as you can see from the image, noras finished our new toe dipper tier image!

Alright back to finishing up 0.1.23 RC! ??? demands it!
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MegaloDEV
Public post

0.1.22a RC is now live for Everyone!

Hey, hey, Heeeeey!
With this post Accursed: Emma's Path 0.1.22a RC is now live to the public!
-
Oh yeah! Don't forget to tune in this weekend for Hentai Expo too!
(Which I'm trying to coincide the release of 0.1.23 RC for Snorkelers+/Paid Version with. Just for fun...)
We also just updated Snorkeler+ track with a snapshot, 0.1.23s-1, earlier today.
View Public Post: https://subscribestar.adult/posts/1303854

If you'd like to read more about the patch, feel free to read the follow public post as well.
View Public Post: https://subscribestar.adult/posts/1271263

Changelog 0.1.22a RC
  • ​added a Kazuma's Prologue Quest questlog
  • updated gallery map
  • fixed a pathfinding error with the church door
  • fixed a name error during Sophie's Quest
  • fixed an awkward location during the sophie quest
  • reduced Grimnr's overuse of cleave
  • buffed hobgoblin
  • goblin fights revised during Kazuma Prologue Quest
Changelog 0.1.22 RC (Includes notes from snapshots)
  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
         -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added new dialogue system
        -should remove wonky behavior when new busts slide in over older ones.
        -also adds support for greying/tinting non-speaking busts.
        -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight
        -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust
  • updated Garland's bust
        -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue

Save . zip Included
Save 1= Day 1 Evening
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 6 Morning
Save 5= Day 7 Morning
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MegaloDEV
Public post

0.1.23s-1 is now live for Snorkelers+

DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Send me a DM if you have trouble accessing the page!
Hey all!
Through sickness, crashes, a dead computer (RIP), interviews and platform shakeups we bring you a new snapshot.
This snapshot itself is focused on Day 1. There was a lot of work to do on cleaning up the dialogue and adjusting it to the new system. Some scenes are altered to give them better context or improve conversational flow. In some cases, there is even some new content.
A few scenes even had to be recreated as well due to the updated maps and being some of the first scenes added to the game.
You should also notice a smaller file size. That's intended as we are optimizing the game's assets.
We've also locked the game to 60fps which is what the game engine internally updates at anyways. Let me know if this has positively or negatively affected your experience. In my testing so far, it has been a small net positive. Particularly on high refresh rate displays.
--
There is a LOT to finish implementing for 0.1.23 which should hopefully ship this weekend. Such as A SPICY new H-CG starring everyone's favorite ???, ???! (Catch the WIPs for that and more on discord) Plus tons of polish (specifically quests, corruption and tutorials) and I'd like to extend the polish to day 2 if there is time. Hoping we are able to squeeze in the next set of sprites as well!
Time to pop some more antibiotics and get back to work!
--
Changelog 0.1.23s-1 RC
  • added new church interior map
  • added new healing room interior map
  • added a 60 fps cap
        -Feedback requested!
  • added optimized Priest VN bust
  • added optimized Hermit VN bust
  • added optimized Lily VN bust
  • added optimized Hilda VN bust
  • added optimized Cassandra VN bust
  • updated scene: "Waking Up in the Church"
  • updated scene: "Kazuma Mountain Trail"
  • updated scene: "Onsen Entry"
  • updated scene: "The Hermit"
  • updated scene: "Hermit at the Church."
  • updated scene: "The Curse."
  • updated scene: "Cursed Realm 1st Visit."
  • updated scene: "Everything Has A Price."
  • updated scene: "The Golden Barrel"
  • updated scene: "The White Wolf"
  • added small flavor text if you re-enter the church when finding the hermit.
  • changed a few pronouns to just be the proper noun to reduce confusion.
  • fixed an error with Garland not showing up after talk to Hilda on Day 1.
  • fixed some dialogue that displays twice when sleeping the first night.
  • fixed A LOT of typos

The public build for 0.1.22 RC will also go live later tonight.
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MegaloDEV
Public post

[Promo] Lord Goblin by BBBen and his Big Brass Band

Hey Everyone,
The below post is from our friend BBBen. Please check out their project: Lord Goblin!

Latest version on SubscribeStar: https://subscribestar.adult/BigBrassBand
Free version on Itch: https://bbben.itch.io/lord-goblin
You are just a pathetic goblin, until a spell goes wrong and you become a lord! Now you’ll need to govern your lands, renovate your castle, and train up your naïve maids!

The game features beautiful illustrations and animations, talented voice actors and a harem of sexy girls who are going to slowly learn to love having a goblin as their lord...

Real lords make the tough decisions.
Someone’s got to take charge, so why not a goblin? Many people doubt you, but Greenwood needs a strong ruler who knows how to protect them, just like maids (and Az’ea) sometimes need guidance and discipline.

Free version now available!
We’ve put out a public version at https://bbben.itch.io/lord-goblin and you can get the more complete subscribers’ version at: https://subscribestar.adult/BigBrassBand 
We’re BBBen and his Big Brass Band, a team of experienced developers and artists who’ve got together for this project. We’ve got a great track record of making steady progress, releasing builds and living up to our promises, and with support we know this will be an amazing game. Try it for yourself if you don’t believe me!
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MegaloDEV
Public post

0.1.22a RC is Live for Toe Dippers

TOE DIPPERS PAGE: DOWNLOAD HERE
SNORKELER+ PAGE: DOWNLOAD HERE
Yo!
Toe dipper release coming in hot... fix. Ahem.
Let me know if you guys find any more bugs or if you have any general feedback in the discord!
Changelog 0.1.22a RC
  • ​added a Kazuma's Prologue Quest questlog
  • updated gallery map
  • fixed a pathfinding error with the church door
  • fixed a name error during Sophie's Quest
  • fixed an awkward location during the sophie quest
  • reduced Grimnr's overuse of cleave
  • buffed hobgoblin
  • goblin fights revised during Kazuma Prologue Quest
--
Remember: The Toe Dipper page is redundant for tiers above the "Toe Dipper" tier. You'll want to be on the Snorkeler+ page.
The Public version will launch on the 14th!
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MegaloDEV
Public post

0.1.22 RC is now live for Snorkelers+

Note: Let me know if you have any issues downloading or accessing the page.
--
Hey all!
It's Tuesday! That means it's patch day!
2D Art
The Cassandra Training 2 scene, along with its associated CGs, is now available. Additionally, the Blacksmith Job is playable—refer to previous snapshots for more details. We've also introduced new busts for Seras and Grimnr, and updated various other busts.
Prologue Updates
Every scene in the prologue has been touched to some degree. Most notably the Finding Cross scene and Camp Fire scene. Next we'll be smoothing over the dialogue in Day 1 along with one very important context improvement to the story/setting.
Combat
Still plenty to do here but I've messed around with stats and stat growth scaling. The game will have a soft cap at level 50 and hard cap of 99. Probably the next major item I need to nail down here are skills and at least some better placeholders for animations and sounds.
Dialogue System
I've made a lot of improvements here under the hood. Slower devices should no longer have issues with sporadic characters flying everywhere as their busts are loaded in. Adding in new dialogue is also significantly faster from a development PoV. For now this newer system is only in the prologue.
Sprites
Lots of new sprites. Seven to be precise! We'll just have two more batches left after this which you'll see implemented over the next few updates.
Cursed Realm
I've updated the map here. We are still using placeholder tiles for now. The current plan is to get custom tiles done for crystals and then we'll update the rest of the tiles as well. Their design will match the Cursed Realm CG's monolith.
Prologue Quests
During the prologue you'll be able to complete a small quest with Kazuma. We are also in the process of implementing one with Cross but we are still waiting on a few mechanics to be completed first.
And more! Read the changelog below for more details!
Next Update
0.1.23 should be a much quicker turnaround compared to our last few updates. It'll mainly be due to there only being one snapshot this time but also I'm going to force myself to focus on the corruption system and balancing how various scenes play out/are triggered and Emma's reaction to them. Of course we'll be getting some H-CG scenes and more playable days!
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Toe Dippers | 4/30/24
0.1.22 RC | Public Release | 5/14/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.23 RC | Snorkeler+ | ~5/17/24
--
Changelog 0.1.22 RC (Includes notes from snapshots)
  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
    -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added new dialogue system
        -should remove wonky behavior when new busts slide in over older ones.
        -also adds support for greying/tinting non-speaking busts.
        -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight
        -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust 
  • updated Garland's bust
       -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue
Save . zip Included
Save 1= Day 1 Evening
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 6 Morning
Save 5= Day 7 Morning
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