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Boatswains
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Access to the previous release
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More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
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Lewd Lieutenant
Because you want to make me uncomfortable by giving me so much money.
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A rather slow week. I've been correcting some bugs on the latest release. From the simple typo to some more embarrassing stuff. I still have some work on that front before I can publish a "definitive" v0.6.5a next Tuesday but I should be able to finish it in time. I've also been writing scene 30. I already have a 1800-word-long first draft. But it's very rough and I will most likely edit it into oblivion next week. The basis is there but I'm not happy with the global result so far. I still think that my outline is valid, though. I just have to find the right words and the appropriate rhythm. For now, it feels pretty rough and rushed. And I can't have that. I hope to finish writing next week, or at least have a decent second draft by the end of next week. It's not impossible. I just need to get into the appropriate mindset.
The time after a release is also a moment of decision making. I've already talked about it, before backpedaling, but I think it is now time to face reality. I have to upgrade my version of Daz studio. I need the improved loading times and some other new features. In consequence, I will have to rework the lighting in most of my sets, and some things are going to look different (the curtains of the living room, for example...). I just can't avoid it and have to accept it. So I'm going to make the jump. Wish me luck on that adventure.
As always, thank you very much for your support! The Naughty Captain
v0.6.6 and the night of Day 6. I spent some time reworking the story map for the night to come. I trimmed the story tree a bit and rationalized some ideas. It's still a lot of content, however. Let's have a look at it.
The green squares are scenes while the grey squares are variants rather than scenes. So... We're looking at 15 scenes. I divided the content into 8 different clusters. The scenes inside each cluster are linked together in one way or another.
I don't really know how much content this represents. Of course, I have notes about the content of every scene, and from that material, I could guesstimate how much volume of words and images will be necessary for each part. And I will most likely be wrong, obviously, as I have a tendency to get carried away and let the content feed itself. Anyway, there are a lot of scenes but I hope they'll stay reasonable in size.
I'm going to start with the Eve Love cluster which will contain the paths Eve Solo Love, Dual Love, and Weird Triangle. I'll add one reworked scene to the mix, most likely Day 2 Scene 3, which should be very short.
I hope I'll be able to go faster on these scenes than on the last few updates. I really need to feel like I'm making some progress. Stagnating is depressing.
I'll work on that next week, along with some corrections to be published in v0.6.5a.
As always, thank you for your support! The Naughty Captain
...Has entered beta. I hope we'll be done with it by the end of the weekend which would mean a release for the $10 tier at the start of next week.
The future.
The game has been rather light on the erotism for the last few updates and that is about to change. As the night is coming, the mood is going to warm up quite a bit. Jack will have a busy night, I can promise you that.
I'm going to review my story map for the night once v0.6.5 is out, but I don't think it will evolve much. The plan is pretty much set, the question is how to put it into action. I won't be able to deliver the content of the whole night in a single update and I'll have to split it path by path, or something approaching.
I'll probably start with the "Eve Love Cluster", which contains the Eve Solo Love, Dual Love, and Weird Triangle paths. I'm not sure how much content that will represent. I have a feeling that I'll know for sure only once I'm done writing it.
I'll try to come up with a more visual explanation next week. That will help us discuss the future content.
The quick sum up :
Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
Day 2 scene 2 and Day 6 scenes 28 and 29 have been written, posed, rendered, coded, and post-processed.
16 477 words of new content.
2715 words of reworked content.
6000 lines of code.
496 shots are planned, 496 are posed, and 496 are rendered.
79 shots of reworked content are planned, 79 are posed and 79 are rendered.
I couldn't do everything I planned. I barely had the time to post-process all the images. I had a few shots to reload, repair, and fully rerender, a bit of clipping to Photoshop out, and the whole series to run through my usual process, but aside from that, nothing incredible. It still took me a bit more than 30 hours to deal with the 600 images of v0.6.5. As always, it was a painful endeavor. I really have to stop doing all the post-processing at the last moment. I'd better do it as soon as the rendering of a scene is done. That would make that task much more bearable.
Anyway, post-processing is done.
I'll get on the music and second phase of coding on Monday. I already have some music options, but I have yet to test them in-game.
The quick sum up :
Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
Day 2 scene 2 and Day 6 scenes 28 and 29 have been written, posed, rendered, coded, and post-processed.
16 477 words of new content.
2715 words of reworked content.
3922 lines of code so far.
496 shots are planned, 496 are posed, and 496 are rendered.
79 shots of reworked content are planned, 79 are posed and 79 are rendered.
I'm almost done posing it. There are only a couple of handful of shots left. A couple of hours of work, loading included, that I will deal with on Monday morning. Half of the scene is already rendered. I should be fully done with it by Tuesday. I have a lot of clipping issues on these renders but I should be able to work it on in post-processing.
What's next?
Some coding. I will code Day 2 Scene 2 and send it to my proofreader so that he has some time to go over it while I deal with some other tasks. Post processing most likely. There aren't as many renders as in the previous updates but it will still take me a couple of days at the very least to complete this step. Music selection will be next. I haven't looked into it yet, but I will probably add a couple of tracks to the soundtrack. More if I have some time. I need music for Day 6 Scene 28 and 29 and Day 2 Scene 2. And if I have some more time, adding some music to the early day 6 would be a nice bonus. I hope to be done with this AND the second part of coding before the end of next week. It's a bit ambitious. We'll see.
The quick sum up :
Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
Day 6 scene 28 has been written, posed, rendered, and coded.
Day 6 scene 29 has been written, posed, and coded. Rendering is ongoing.
16 477 words of new content.
2715 words of reworked content.
3339 lines of code so far.
496 shots are planned, 496 are posed, and 496 are rendered.
79 shots of reworked content are planned, 76 are posed and 43 are rendered.
I finished rewriting the scene. With about 2700 words, it ended up meeting my expectations. The scene follows the same developments as the original one. It will simply be better. I cut the scene and planned 79 shots. Posing is ongoing. I'm up to shot #24 at the moment. I hope to make some good progress next week. Maybe even finish the posing completely. Rendering should also be a breeze as the scene never contains more than two characters and loads fairly easily.
What's left?
Some more coding and post-processing. I also need to decide on the soundtrack for these scenes. The beta will most likely be pretty fast... so... Maybe a release in four weeks?
Steam.
I haven't talked about Steam for a while. The wishlists aren't doing great. We entered October and we have barely 4000 wishlists. There is no way we reach the required 12k before the launch in December. We are most likely heading towards a magistral failure. That doesn't feel good.
The quick sum up :
Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
Day 6 scene 28 has been written, posed, rendered, and coded.
Day 6 scene 29 has been written, posed, and coded. Rendering is ongoing.
16 477 words of new content.
2680 words of reworked content.
3339 lines of code so far.
496 shots are planned, 496 are posed, and 476 are rendered.
79 shots of reworked content are planned. 24 are posed.
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