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The Naughty Captain profile
The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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The Naughty Captain

Summer Scent v0. 6. 5a - Download links

This post also includes Mega.NZ content links
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The Naughty Captain

Summer Scent v0. 6. 5a - Download links

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The Naughty Captain
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Summer Scent v0.6.6 is now available for Gunners and up.

This update will allow you to progress on three paths only : Eve Love, Dual Love, and Weird Triangle.
This update also includes a rework of Day 2, Scene 3.

As always, feedback and bug reports are very welcome.


- You can find the download links for the full game in this post (for Tide Riders and up).
- You can find the update file in this post (for Sailing Masters and up).


V0.6.6 will be available on Steam and Itch, with a patched version, on July 15th.



Patch note v0.6.6
- New content. This update brings new content for three paths : EVE LOVE, DUAL LOVE, and WEIRD TRIANGLE. Day 2 Scene 3 has also been fully reworked.
- 21 500 words, 635 renders, 5 animations, 6500 lines of code.
- 5 new achievements have been added.
- A few SFX elements have been added to the game. A sound volume slider has been added to the preferences screen. By default, SFX volume should be set at 50%.
- Some typos have been corrected.
- The conditions required to activate the Weird Triangle path have been tweaked. The Lighthouse mode and the LifeLine have been updated to reflect that.
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The Naughty Captain

Summer Scent v0. 6. 5 to v0. 6. 6 update.

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The Naughty Captain

Summer Scent v0. 6. 6 Download Links.

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Public post

Dev Update #307


V0.6.7 : Scene 33
The writing of scene 33 is almost done. I actually have a 5700-word-long second draft that I'm pretty happy with both length-wise and content-wise. I still need to refine some parts of it, and I'm considering adding one more short segment, but the scene is essentially written.
The scene starts with a discussion that was actually harder to write than I thought it would be. Some of the "topics" I had planned for it were not functioning as well as I thought they would, and I had to find some new options. Several writes and rewrites later, I think I've found a good balance, and the conversation actually feels pretty good. The second part of the scene is more "action-based", and it was way easier to write as I have played and replayed that part in my head and in my dreams countless times. It's gonna be emotional and intense. Jack clearly isn't ready for what's coming for him.
Just like for pretty much all the remaining scenes of Day 6, I have been planning these events for a while now, and I'm glad I can finally work them out of my brain. It's kind of liberating.
So, here is the program for next week: Monday and Tuesday will probably be dedicated to preparing the Steam and Itch release. There wasn't much typo to correct with the coming patch, but I still have some work to do on the achievements for the Steam platform and prepare the builds for deployment. I'll probably finish editing scene 33 on Tuesday and Wednesday. That means I should be able to cut the scene and start posing the scene before the end of the week. I should be able to keep the scene under 200 shots, maybe even 175, if I reuse some images, which should be feasible during the conversation part of the scene.

If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!

The quick sum up :
  • Day 6 Part 7 will contain 3 new scenes: scenes 33, 34, and 35.
  • Day 6 Part 7 will contain 1 reworked scene..
  • 5700 words of new content.
  • I'm currently writing scene 33.

You can follow my progress on this Trello board.
You can also buy Summer Scent on Steam!

Thank you for your support!
The Naughty Captain

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