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Overview

The game Pangaia Hinxworth, which begins 13th Mae 5210Æ, takes place in the large town of Hinxworth (Old English: "horse stockade" derived from hinx "horse or stallion" and worþ or worth "enclosure") within the kingdom of Afallon.
Kaine, an airdtrìath or immortal, the dorcharigh (dark king) from Dubh Faiche kingdom, has tried to pierce the arcane sphere that contains his land for several millennia, placed there by the Airdrìgh Rycharde, also an airdtrìath, with the aid of powerful mages of his kingdom of Afallon. A few times, Kaine has successfully pierced it, usually with small projectiles the size of small rocks.

Several centuries ago, a chunk of magikally infused stone hurtled into space. It has returned to Pangaia with a firey tail crashing on a small mountain within the borders of northern Afallon on the 4th of Mae 4723Æ.

Keket, Iona, and Boadicea (the three protagonists) find a remnant of that meteorite filled with cthunhonimic magik that they mistakenly released. Now, they must find a way to exorcise the town and surrounding land of the cthunhonimic creatures and their mana.

My Dev Notes

Here is the cast gallery with links to more in-depth writeups, a look at the various species in the game, natural and mythical animals, and more. These are my dev notes on my wiki page on Fandom. They are far from complete. 

Latest free version

Pangaia Hinxworth v0.0.1 - PC (Windows & Linux) and Mac

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Rycharde's Realm
Public post

Devlog (18 May 24)

I am not taking a break, dudes & dudettes.

As the title suggests, I have not taken any time off since making the initial release.

I've worked on ten renders that needed postwork to cover poke-throughs. I have found a way around by doing pre-rendering by turning off the underlying body part that caused said poke-throughs. It doesn't work every time, though, like when the clothes do not cover all the body parts.

I re-did the pre-splash and it looks better. I may do so again, being a perfectionist and fresh ideas abounding in my skull.

For some unknown reason, I swapped the names between an orc and an elf during the crater repel section during the initial discovery of Khig Kalduhr, the abandoned Durinn city. So the fix is in.

I cleared up some petty grammar issues. You know the type, something only I would notice, not most of the players would take any heed of? 😉

I rendered a few more screenshots, adding to the earlier work I had done on scene eight to smooth out the transition and give a more concise look at the entry to Khig Kalduhr. (For those who do not know, the initial release contained scenes one through seven.)

The dialogue for the renders of scene eight has the first draft. No more rendering forever, and hoping I will remember what the story was I had in mind when doing the actual renders. A smart idea that, eh?

I have filled in the missing Codex entries that some have received errors on and added a few more as well... Uh? Make that as "I created more entries, not errors, to the Codex." 😋 Hopefully, they are errorless, though there are a few placeholders. Sometimes, there is too much information flow, and too many other responsibilities to cover.

By the way, the Codex is there STRICKLY as a place for those intrigued with the world of Pangaia. Nothing dealing with the game itself. A source of information for the truly geeky among you.

As far as the Codex work goes, here is a small glimpse of the format I am working with:

So, as some may realize, tracking down missing entries CAN be annoying, and lead to balding... The balding part was already there, but you know where I'm going with that. 😉

Well, that about covers it for now. Enjoy.
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Rycharde's Realm
Public post

Pangaia Hinxworth v0.0.1 (free)
A little late, but part 1 of the prologue is out

I could not wait any longer. The time I said this game was to be out for the public was tomorrow at 13:00. I just pirated my own game on LewdCorner. 😉 So, have fun!

Later than I had posted (me late; that never happens, right? 😄). But I finished the dialogue for the first 7 scenes of 9. I BELIEVE I have all of the Codex entries in-game (maybe); and a few (probably several) pix that require minor to major post-work. But the game is here. I like the dialogue, but I'll wait for the feedback before I praise myself.

I'll clear up the issues listed above, then work on the final part for the prologue, now. There will not be estimates on release dates for the 2nd part. I hope I've learned that lesson.

DM me on Discord if you find any problems.

Pangaia Hinxworth v0.0.1 (PC/Windows/Linux and Mac)

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Rycharde's Realm

Pangaia Hinxworth v0. 0. 1 (Tier 1+)A little late, but part 1 of the prologue is out

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Pangaia Hinxworth v0. 0. 1 (Tier 2+)A little late, but part 1 of the prologue is out

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Changelog for Pangaia Hinxworth v0.0.1

Initial Release
  •  Word count: 4,894
  •  Renders: 334
Release Schedule:
  •  Tier 3 - 12 May 24.
  •  Tier 2 - 14 May 24.
  •  Tier 1 - 16 May 24.
  •  Public - 18 May 24.
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Pangaia Hinxworth v0. 0. 1 (Tier 3+)A little late, but part 1 of the prologue is out

This post also includes Mega.NZ content links
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