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The Naughty Captain
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The Naughty Captain
I'm The Naughty Captain and I'm creating erotic games for an adult audience. Summer Scent is my first project.
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  • My gratitude. Thank you !
  • Boatswain Discord role.
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  • More previews. Occasionally an exclusive preview render, but more often screenshots of what I'm posing at the moment. You can expect several previews per week when I'm posing a scene, less when I'm writing. Might be spoilery.
  • Once per month a blog post. That will be an in-depth review of what I'm doing. How I'm building sets and characters, preview renders of the material with detailed explanation and thoughts. Might also be spoilery.
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The Naughty Captain
 Hello. I'm The Naughty Captain and I'm creating erotic games for an adult audience.

Summer Scent is my first project.


 
Jack is 18 years old. He has just graduated from high school and is preparing himself to enjoy his summer vacation. With a heatwave hitting the country and his parents gone for a week, he plans to play a lot of Call of Shooty under the fresh kiss of the a/c and regularly dip himself in the pool.

But Eve, his sister, has a different agenda. They can hardly stand each other and yet will have to spend the week alone together. Or maybe not, as Eve has invited her best friend, Cassie, to join her for a week of lounging by the pool.

How Jack will handle the situation depends on you.
 

 
Summer Scent is a branching story that your decisions and actions will shape. Through a combination of key choices and affinity points, you will influence the narrative and decide a path for you to walk. Your choices will have consequences, good or bad, pleasurable or nefarious, wholesome or destructive. There are eighteen different paths for you to explore.

Summer Scent includes some strong content that may not be suitable for your tastes. Some scenes may also show disturbing and violent outcomes.

This game is not for the faint of heart.
 



Latest version available to 5$ subscribers : Summer Scent V0.6.3.

The latest free version available is Summer Scent V0.5.5.


 I do not own a Mac, therefore I did not test the mac release.
 Feedbacks are very welcome!
 
 
 Playing my game, you may find bugs and probably a lot of typos.
 Please, report these on my  discord channel so I can correct them quickly.
 
I'm not an english native speaker but I hope my writing isn't as horrendous as I think it is. Thank you in advance for your patience and your support. 

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The Naughty Captain

Summer Scent v0. 5. 5

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The Naughty Captain
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Summer Scent v0.6.4a

Summer Scent v0.6.4a is now available for download.
  • Starting today, April 3rd, for Sailing Masters, Tide Riders and Sea Artists.
  • April 10th, for Gunners

The download links are available in this post.

Changelog v0.6.4a:
  • Some images have been reworked and rerendered, on both Day 5 and Day 6.
  • Several typos have been corrected. There will be more, of course.
  • A few bugs have been dealt with.
  • A Discord link has been added to the main menu.
  • A few elements of the script have been changed. It's for the better.

Changelog v0.6.4:
  • Day 2 Scenes 1 and 10 have been reworked.
  • New content: Day 6 Scenes 26 and 27. These scenes are the endings of the Evil Asshole and Psychotic Knight paths. These paths are now complete.
  • In total, the update is about 22k words long, with 700 renders and 7k lines of code.
  • Music. For the whole of Day 1, Day 2 Scenes 1 and 10 and Day 6 Scenes 26 and 27. The default volume has been set to 50%.
  • Some achievements have disappeared, and some others have appeared.
  • The Preferences screen has been reworked to include a volume slider and a taboo switch.
  • Minor edits to the ending screens.
  • Dozens of typos have been corrected.
  • The Renpy engine has been updated. Summer Scent now runs on Renpy 8.2.1

Summer Scent v0.6.3a is now availble for download to the Boatswain tiers ($1).
The link are
here.
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The Naughty Captain
Public post

Dev Update #249


Meager progress this week.
For the last two days, I had some work done on my house and couldn't progress much. And it's not going to get any better as it will happen again next week. However, that also means that I'll soon get A/C installed. At that point you probably all know that I have a heat problem during summer that regularly prevents me from rendering. Fingers crossed that the A/C will help mitigate the issue by bringing down the temperature of my house and my office. With a bit of luck, I might be able to render something this summer!

So, I've pretty much lost two days this week. I've barely posed 30 shots, which isn't much. I started rendering. So far the results are satisfying. I like the light I have in that living room.
The Steam page still isn't ready. All the required texts have been written, and I still have to work on the capsules. However, what's holding me back now is the trailer. I should have taken care of this sooner. Likes weeks ago. I don't know how I managed to forget about it. A trailer is kind of mandatory, and it's way out of my area of expertise. I'm currently talking with a freelance video editor to get something done. I have good hopes to have something to show you very soon.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 5378 words of new content so far.
  • 180 shots are planned, 89 are posed, and 30 are rendered.
  • I'm currently posing scene 28.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
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The Naughty Captain

Dev Snapshot #24

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The Naughty Captain

Dev Talk #21 - The spark.

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The Naughty Captain

#Sea Render - 2024 May #1 - AGAIN?

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The Naughty Captain
Public post

Dev Update #248


Day 6 Scene 28.
Some progress on the posing. I've posed 59 shots over the 180 planned, so a third of the scene is ready to be rendered. The previews look good so far. I will start rendering this weekend.

Steam.
I wrote all the necessary content for the store page. And I'm not satisfied. I feel like it's not descriptive enough, not enticing enough. Of course, that isn't an objective point of view. There are some things I need to correct but most of the issue here is about me. Because I'll never be satisfied, especially when it comes to something that important. Over the years, I made a lot of progress in letting go of the idea of perfection and going with the "good enough" instead. This is just harder than usual because it's about something rather important.
I'm not even sure that most of this content is that important anyway.
I have no doubt that the core description of the game is critical, but what about the "early access" part? When you buy a game on Steam, how many of you, and how often do you read the "early access" part of a store page? 
I need to produce some dedicated art for the capsules. The image I use doesn't fit nicely in all the required sizes. I'm not sure I'll be able to fit the three girls in there. I will have to choose one. Eve, being the most popular love interest, would be the logical choice.
And I just realized that I need a video to use as an introduction. I'm gonna have to contract someone for that as I have absolutely no idea how to do that.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 5378 words of new content so far.
  • 180 shots are planned, 59 are posed.
  • I'm currently posing scene 28.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
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The Naughty Captain
Public post

Dev Update #247


The week was pretty poor productively speaking.

Day 6 Scene 28.
I started posing the scene but as you can see on the Trello board, I didn't progress much. As always, the first shot of a sequence takes quite some time to pose. It's about initializing the starting conditions of a whole series of images. You have to place and fully pose every character, set up the props, check the lights... These are the foundations upon which the entire set rests. Given the extensive loading times I have to deal with, I really don't want to make a mistake there.
You can also note that I spent some time on "additional material". Scene 28 starts with the team watching TV and I needed something to display on the screen. I had to decide on a very simple story fitting my needs, create a couple of characters and environments, and pose a handful of shots. It took quite some time for just 4 shots but I don't really have a choice. I don't want to use "external material" anymore and I need the screen to tell a precise story as it will play a role in the discussion.
I now have all the material I need for the next 80 shots or so. I should be able to progress faster.

Steam.
I really underestimated the work required to properly set up a store page on Steam. There are many images and text to produce. I thought about producing some new and specific artwork for what Steam names "capsules" (Basically: the banners and the buttons.) but I will finally use the title screen I use at the moment. It works most of the time. It's a bit more complicated with vertical capsules but I think it works.
The real problem is in the text. At that point, I feel like I'm kind of decent when it's about writing fiction but I'm dogshit weak when it comes to promotional stuff and marketing language. There is a ton of text required and everything I wrote so far smells like complete and utter crap. And I'm supposed to seduce the eventual Steam player with that text. I'm doomed.
I hope to be done with both the store page and the initial build of the game and set everything for validation before the end of this month.
I have to confess that I am kind of terrified to make a mistake that would ruin everything. If Summer Scent isn't successful on Steam, things are going to get difficult for me very quickly.

The quick sum up :
  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 5378 words of new content so far.
  • 180 shots are planned, 7 are posed.
  • I'm currently writing scene 28.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
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