Dr.Deviant has got his hands free! He can now move his fingers depending on he possibilities of your controllers and the SteamVR system. We hope that this will increase the immersion, even when there are some quirks. The physics system has some limitations, making things you hold in the hand to shift around a bit. This is causing some problems for the fingers, as we chose maximum flexibility over using prebaked poses. We hope to be able to improve on this later. The way things attach to your controllers should not be affected.
There is a new cardboard on the shelf with the headline ALLOW VERTICAL MOVEMENT. With this you can enable the possibility to move slowly up or down, by pointing the controller up or down while moving with the thumbstick or trackpad depending on your controller. This may be useful if you prefer to play sitting or have problems to reach for something on the ground.
There is a new cardboard on the shelf with the headline ALLOW VERTICAL MOVEMENT. With this you can enable the possibility to move slowly up or down, by pointing the controller up or down while moving with the thumbstick or trackpad depending on your controller. This may be useful if you prefer to play sitting or have problems to reach for something on the ground.
A better way to "enjoy" yourself in real life while getting your d#ck sucked
Could you consider adding some marks that would appear on them after being paddled or cropped? Also maybe an option for them two to suck at the same time?
Yes, we want to be able implement marks, but it is a huge technical challenge we have to overcome, so it will take time.
The second option would probably be quite challenging as well, but nice thought :)