I've tried a lot of different things when it comes to images in my games.  When I was working on Power Corrupts I started with stock photos run through a set of photoshop filters designed to make them look like "comic art."

This was limited, of course, to images that already existed, and was never anything more than a placeholder. 

I tried my hand at 3D renders using Daz Studio, but this turned out to be frustrating - first because my graphics card was insufficient to render in a timely fashion, and then because Daz itself is a janky piece of shit that crashes more often than not. Eventually, somehow, my asset library got screwed up and I said "fuck it."

The ideal solution? Pay someone to make digital art for me, so I can focus on the writing and code. Of course, I don't have the budget for that.

So.

Going forward I'm going to focus on text-based builds. No reason I can't add visuals later, but for the moment I'm not going to worry about it. Just write the story, just write the code. If I get a better PC I might try Daz again, if I have the budget I might hire an artist. But for now, words.

So that's what this is.