About Post-processing.
For V0.1 and V0.2 I used some very basic post-processing techniques to tweak my renders. The results were not that bad but it lacked precision and identity. Therefore I'm working on a new way of working that part.
Here is an example.
This is a render from V0.3. No post-processing has been done. It's straight out of Daz studio. It lacks a bit of contrast.
Here is the same render with the post-processing I used to apply during V0.1 and V0.2.
Contrast is now undeniably there, but the result is a bit brutal.
Here is the same render post-processed with a different technique. It's a bit more time consuming but the results are, in my opinion, definitely better. Contrast is there, details are preserved, light is better balanced.
Now, for the "identity" part, I thinking about playing with filtered light as in the example below. Again, the same render, new post-process applied, filtered light.
What do you think of it?
The Captain.
Here is an example.
This is a render from V0.3. No post-processing has been done. It's straight out of Daz studio. It lacks a bit of contrast.
Here is the same render with the post-processing I used to apply during V0.1 and V0.2.
Contrast is now undeniably there, but the result is a bit brutal.
Here is the same render post-processed with a different technique. It's a bit more time consuming but the results are, in my opinion, definitely better. Contrast is there, details are preserved, light is better balanced.
Now, for the "identity" part, I thinking about playing with filtered light as in the example below. Again, the same render, new post-process applied, filtered light.
What do you think of it?
The Captain.