[Stable Build] FeralIsland_v0.15.164a.STABLE
FeralIsland_v0.15.164a.stable build release! You can download it instantly with the FERAL Supporter reward tier: Link

Patchnotes:

Features:
  • Added a breeding device model to the island core game. 
  • Added breeding functionality to the Felkin NPCs next to breeding device.
  • Added a new shortcut (ctrl + R) to the island in the core game that allows you to respawn as a random Felkin. Also added a new UI tooltip for this button shortcut.
  • Added collision detection to the breeding device in the island and worked on the collision logic/rig for future stuff. 
  • Added a progression menu to the "Breeding Device" scenario in the gallery. The Felkin now mounts the device if you click the progression arrows. 
  • Added a PoV camera anchor to the "Breeding Device" scenario. You can now switch into the PoV of the mounting Felkin.
  • Added a baked NavMesh to the island which will allow creatures to better navigate through the island and avoid obstacles. The obstacle avoiding creature behavior is not active, though.
  • The breeding device in the core game is now mountable. Selected female Felkin can dry hump the device too. This might get reworked in the future, but for now this is a feature for the ladies! The overall mounting feature will be more polished in the next build iterations. 
  • Added a tool-tip for how to mount and how to excite your Felkin. 
  • Added a UI framework to support curved UIs in VR. This does not add the curved UI yet.
  • Added an teasing Felkin to the core game next to the breeding device, to test the mount detection colliders on skinned mesh renderers.
  • Added two new animations to the core game: mount, unmount. This is for a smoother mounting animation interpolation. The mounting animation from the recent versions is still in use and now looped.
  • Added more NPC functionality & logic to detect where and which Creature was mounted.


Changes:
  • Cleaned the creature spawning code of the core game and removed, improved and fixed a lot of old functions. 
  • Overhauled creature spawning back-end parts that will allow better control over creature spawning in the future.
  • In the "Breeding Device" scenario in the gallery you can now no longer let the Felkin mount the breeding device by pressing shift. However, this still works in the "slobbery things" dev-sandbox. 
  • Rebuild and cleaned parts of the island prefabs.
  • Updated the Spine Animator, Groundfitter and the LookAt Animator. 
  • Slightly tweaked the Spine Animator behavior to improve the creature turning rotation. -
  • The animation interpolation between walking to running is now not using an exit time offset.
  • Reiterated the translucent UI shaders in the gallery and FeralIsland selection menu.
  • Modified the bone mask of the Felkin rig to better interpolate the animated thigh bones, when the Felkin mounts the breeding device.
  • Improved the overall mounting interaction with the breeding device. For example you can now only mount while stationary or walking slow. Also interrupting the mounting will always lead to the unmount state.
  • Added slightly more gloss and detail to the fur in the Core game to make it appear more like the fur in the character selection menu. 
  • Re-enabled the LOD System on the island. This greatly increases the FPS. This was a mistake by me some builds ago, sorry for that!

Bugfixes:
  • Fixed a bug which resulted into the animator not responding after respawning. 
  • Fixed a bug which caused materials loaded incorrectly after respawning.
  • Fixed an instance which led to a material and texture related error when the "Breeding Device" scenario was selected.
  • Fixed an Instantiating error that was related to prefab parenting. 
  • Fixed a bug in which the Felkin rig would break if you would press ctrl while running.
  • Fixed an issue that appeared in 155, that prevented female Felkin from being displayed in the FeralIsland selection menu.
  • Fixed a bug which displaced the manes in the selection menu.
  • Fixed an instance where breeding animation was interrupted or could interrupt unintentionally. 
  • Fixed an instance where breeding animation was in the wrong order and looped incorrectly. 
  • Fixed a bug where the breeding device would sync its animation when the Felkin was mounted.
  • Fixed a bug in which the mounted Felkin would walk away while being mounted. 
  • Fixed a bug which allowed the player to break the Character prefab when A,S,D was pressed while mounting.
  • Fixed a bug in which the single inviting Felkin was not mountable. 
  • Fixed a bug in which the breeding device was not mountable. 
  • Fixed a bug in which the breeding device was out of synch.


NEXT STABLE BUILD WILL COME MARCH 2022