Pre-Christmas status update

Hey there, people. A brief status update or proof of life entry before we enter the final week of the year.

These days I've been busy moving the entire restaurant logic into a self-contained prefab, which should make their associated bugs less frequent. I've cleared more issues, made the game more performant, and implemented a useful bug reporting tool that you'll be able to access from anywhere in the game, including faded-out screens, with F1.

They say an image is worth a thousand words, so I'll give you some. But, in a nutshell: you'll be able to send bug reports to a private Trello board I have, to classify issues. Just fill in a description if you like, and I'll get it along with a screenshot, the Player.log, and your last savegame. All automated.

And this final task in my quest for a reliable game engine marks the start of v0.4 content development. It'll be ready for January, no doubt. When exactly I don't know / won't tell, to not stress me out again needlessly, but the sure thing is that I won't stop working until then, so it should be a decent update, and things should warm up nicely story-wise.

Merry Christmas!