Hey everyone!
I'm sorry about the delayed update! I was supposed to do it yesterday but I was just completely exhausted and couldn't sit at the computer long enough to concentrate on it @[email protected] Now then, without further adieu, let's get started!

New Patrons
Before the update though, let's introduce some new Patrons; both new and returning, to the mix and get to know some of them before we start hazing them, bwahahahaha! 

New Patrons: Ghostrunner13113, Alejandro C., Asger N., Douglas K., Daniel M., Vionnox, Scott D B., Joe P. and Frick,

Returning Patrons: Robert S., Daposer and Tresage

Welcome all you newcomers and welcome back oldies! I just wanted to personally thank you for your very generous donations both big and small and I hope that I will get to know each and everyone of you over the course of the game's development. So be sure to shoot me a thank you message if you have time. I like it when people say hello ^_^ 

I also wanted to let you know that I will be sending out your Benefit Emails today, which will contain all of your codes and instructions on how to use them, so keep an eye on your email addresses! If you have absolutely any questions at all regarding them or the game's development please contact me in any way that is convenient for you. Here are some ways below...

Or you can comment on this post or send me a PM via Patreon. 

Thank you all again for your generosity, my family and I greatly appreciate your continued support and I hope that the game continues to immerse and draw you into it's story! 

News
So I'm still in the process of looking for a secondary programmer to help fix the Save System. I've posted on numerous forums and am now waiting for responses. Hopefully someone will come forward since I'm offering like 200-$300 to the person that fixes it. ^_^ 

Also, the character art for Nieva is almost finished and I'll be commissioning the Chapter 2 background art after that. 

In addition, Studio Cafafo are finishing up the main ambient music for Chapter 2 and have offered to make some sound effects for the game; for example, sounds for opening and closing the menus, opening up the stats page and that sort of thing. So that's pretty exciting! 

Also, the end of this month/beginning of next might get a little hectic for me as I will be moving to a new city and working at a new job. This shouldn't affect my work on the game too much except for the days that I will be actually moving and setting up furniture. I'll let you guys know when it's happening but during that time if you don't hear from me for a few days, it'll be because I don't have internet. I should still be on Twitter though and able to answer emails from my phone ^_^ 

Update AMS 0.34C-Beta Release

Welcome to the first ever, 0.34C-Beta Release. 

This is the Mid-Month Beta for $5+ Patrons as a little thank you from me for supporting the game. Here is the changelog so far for what's different/added/fixed for this version. 

v0.34C-Beta Release
Bug Fixes/Changes
- Fixed: an Index Error with the Rest Command regarding building Shelters.
- Added Rold's Sex variable. 
- Fixed a couple of spelling errors and grammar mistakes here and there throughout the Rest Command. Nothing major, just a couple of minor things from typing too fast >.< . If you see anymore, let me know.
- Removed the Flirt Verb with Rold and replaced it with Proposition (which will allow you to have sex with Rold if you haven't yet, or to repeat sex with him if you want to). This means there are roughly three variations of this scene. Obviously, you must meet the right parameters by being Female as he will reject Male companionship. This option is available for all Dominant Moods. You cannot use this option until you have actually met Rold. You will earn +2 Relationship Points with him per bang. Remember the scenario slightly changes based on several factors including how much Lust and how Horny you are. 
- Changed the Chit Chat Verb with Rold and replaced it with Idle Conversation. This verb is repeatable to an extent. Each time you use it, there's a 50% chance that it'll be removed from available topics. But when you use it, you have a 50% chance to gain +5 Relationship Points with him, or a 33% chance to lose -3 Relationship Points with him. There's also a third scenario where neither scenario happens (which will NOT trigger the topic removal). You can repeat this until the topic is removed by the proc. Probably a good thing since you shouldn't bother Rold more than you have to! You cannot use this option until you have actually met Rold. 
- I greatly reduced the size of the game file, hopefully this will allow me to start uploading to Quest Text Adventures again. If not, well, smaller game means easier to load and less prone to crashing! Hurrah! 
- Fixed a missing script with Rold's, Flirt With Him Scenario for Sexy Dominant Mood Males. I guess during the massive rehaul when that entire script was throwing a Memory Error that one script got lost somewhere! It has been restored. 
- Having Sex with Rold is now properly updated in the Player's Stats. 
- Fixed a couple of expression errors with Jensen. Let's see if they stay fixed this time >.< ! These expressions sometimes cause errors to pop up. 

Game Expansion
- The Rest Command, Scavenge Scenario recode and rewrites are fully completed. Let me know if you run across any bugs. 
- The Rest Command, Shelter Scenarios have been completely recoded and rewritten. Again, let me know if you run across any wonkiness while using them. 

Transformations
- I have completely restructured the Goblin Transformation from top to bottom and made it more Gender neutral as well (meaning I can use this script for both Male and Female characters). This restructuring removes the randomness of the transformation process (meaning every single time you have sex with a Goblin (or in the future take a Goblin Potion) you will encounter a different transformation (if you have 0 Resist). You might also have a possible randomized stat variable as well that goes in line with a goblin's nature such as Corruption etc.

Sex
- Rold's sex scenes are now repeatable (once you have met him) via the Proposition verb. You can also have sex with him for the first time with this verb as well. I rewrote several scripts for this so that the lead up makes sense in this context. Pregnancy and Transformations can be procced during this. 

Other
- I've continued tinkering around with the Rest Command again.
*The Supply Scavenge scenario has been completely redone and now takes into account a number of new variables that it didn't have before. I've also drastically reduced the size of the code because it was sometimes causing Quest to crash. It no longer has a fixed/static Random Chance either and now incoporates the Player's Background, the Player's Speciality, the Player's Skill-Set, it also now includes current Weather and Time Of Day as factors. You start with a 65% chance of success. The Thief Background earns you +3% chance and so does the Big Saver Speciality; If the Player's Thief Skill is between 2-3 you will gain a +3, a skill between 4-6 will gain you a +6 and a skill between 7-10 will gain you a +9 chance. Only Storm Weather affects your ability to Scavenge supplies which is -10% toward your chance, all other Weather conditions give a +3. If the Time of Day is Night, you will lose a -10% chance to Scavenge as well. Seasons do not play a role in the success/failure of a Scavenge. Scavenging has a 50% chance to take 1 Time of Day Cycle and can be done infinitely too (just watch your Health)! 
 If you successfully scavenge; You have a 50% chance to find both a Small and a Large Stick or if that doesn't proc, a 25% chance to find a Large Stick and if that doesn't proc, you will find a Small Stick. You will also lose between 1-3 Health with every scavenge. 
 If you fail your scavenge; you will lose betwee 1-3 Health and obviously come up empty-handed in your search. Don't be discouraged though! You can always try again. (You failing does not mean your allies will either (explained below))!
 You also have the choice to send allies, like Aaleahya, out to Scavenge as well. This has a 20% success rate toward finding extra loot/supplies at the cost of 1-3 Health. If your Corruption is 50 or above, you will command her which will force you to lose a Relationship Point with her. If your Corruption is 49 or under, no Relationship Points will be lost. 
 If Aaleahya successfully scavenge; she will have a 50% chance to bring you either a Large Stick or a Small Stick. 
 If Aaleahya fails her scavenge; She will lose between 1-3 Health. 
 ((Other allies might have the ability to hunt for supplies OR sticks but that will be decided later)). 
 *The Construct A Shelter scenario has been completely redone and now takes into account a number of new variables that it didn't have before, although they are different between having No Shelter and having a shelter and so are the rewards. Right off the bat, shelters no longer restore Health. Instead, they give the Player Resist (for the first two scenarios, No Shelter and Debris Shelter) and stat increases for the latter (Lean and Sub Shelters). The difference Chance outcomes between No Shelter and the rest of the scenarios are as follows: 
 No Shelter: has no predetermined conditions and starts at a base 75% chance of success. In the Morning Time of Day (TOD) you get a +5 chance, Afternoon TOD gives you a 5% chance, Evening TOD gives you a +3% chance and Night TOD gives you a -20%. As for Weather conditions; Rain -30% chance, Storm -40% chance and all other Weather conditions; Clear and Cloudy will give +5%. Calendar Month makes an impact as well; January, February or December will enforce a -40% chance and all other months will give a +5% chance. So every little bit counts when dealing with the No Shelter scenario. There are definitely times when you should use it and times when you shouldn't. Having a success will advance the TOD by one. 
 Success: This scenario now includes all Weather, TOD and Calendar Month variables. Though even with a success, if you try to rest without a Shelter in Winter Months (January, February, December), you have a 50% chance to lose between -1 and -5 Health. A success will grant a 75% chance to gain +1 Resist too. 
 Failure: Same situation as above except you have no chance to gain +1 Resist. 
 WTDebris Shelter: has some predetermined conditions that must be met before a Shelter can be constructed. If you have the Tier 1 Defense Skill, Brick House, the cost of Small and Large Sticks is reduced. Without it, you need, 4 Small Sticks and 5 Large Sticks. With it, you need 2 Small Sticks and 3 Large Sticks. Without the correct amount of sticks you will not be able to construct this Shelter. There is no Intelligence minimal for this Shelter either. You start with a 75% chance of success rate. In the Morning Time of Day (TOD) you get a +5 chance, Afternoon TOD gives you a 5% chance, Evening TOD gives you a +3% chance and Night TOD gives you a -10%. As for Weather conditions; Rain -15% chance, Storm -30% chance and all other Weather conditions; Clear and Cloudy will give +5%. Calendar Month makes an impact as well; January, February or December will enforce a -10% chance and all other months will give a +5% chance. So every little bit counts. Having a success will advance the TOD by one. 
 Success: A success will grant a 100% chance to gain between +1 to +3 Resist. And Weather, TOD or Calendar Month does not affect a success. You also have a 1% chance to gain either; +1 Maximum Health, +1 Strength, +1 Agility, +1 Intelligence, +1 Defense, or +1 Maximum Carry. 
 Failure: You will be given back a Small Stick and a Large Stick but no chance to gain any Resist or any other stat advancement. 
 WTLeanShelter: has some predetermined conditions that must be met before a Shelter can be constructed. You must have 5 Intelligence or greater to construct this Shelter. If you have the Tier 1 Defense Skill, Brick House, the cost of Small and Large sticks is reduced as well. Without it, the Shelter will cost 5 Small Sticks and 10 Large Sticks. With it, the cost will be 3 Small Sticks and 7 Large Sticks. You start with a 75% chance of success rate. In the Morning Time of Day (TOD) you get a +5 chance, Afternoon TOD gives you a 5% chance, Evening TOD gives you a +3% chance and Night TOD gives you a -10%. As for Weather conditions; Rain -15% chance, Storm -30% chance and all other Weather conditions; Clear and Cloudy will give +5%. Calendar Month makes an impact as well; January, February or December will enforce a -10% chance and all other months will give a +5% chance. So every little bit counts. Having a success will advance the TOD by one. 
 Success: A success will grant a 100% chance to gain between +3 to +6 Resist. And Weather, TOD or Calendar Month does not affect a success. You also have a 30% chance to gain either; +1 Maximum Health, +1 Strength, +1 Agility, +1 Intelligence, +1 Defense, or +1 Maximum Carry. 
 Failure: You will be given back a 2 Small Sticks and 2 Large Sticks but no chance to gain any Resist or any other stat advancement. 
 WTSubShelther: has some predetermined conditions that must be met before a Shelter can be constructed. You must have 5 Intelligence or greater to construct this Shelter. If you have the Tier 1 Defense Skill, Brick House, the cost of Small and Large sticks is reduced as well. Without it, the Shelter will cost 10 Small Sticks and 15 Large Sticks. With it, the cost will be 7 Small Sticks and 10 Large Sticks. You start with a 75% chance of success rate. In the Morning Time of Day (TOD) you get a +5 chance, Afternoon TOD gives you a 5% chance, Evening TOD gives you a +3% chance and Night TOD gives you a -10%. As for Weather conditions; Rain -25% chance, Storm -35% chance (since rain + subterreanean shelter = bad idea) and all other Weather conditions; Clear and Cloudy will give +5%. Calendar Month makes an impact as well; January, February or December will enforce a -10% chance and all other months will give a +5% chance. So every little bit counts. Having a success will advance the TOD by one. 
 Success: A success will grant a 100% chance to gain between +6 to +10 Resist. And Weather, TOD or Calendar Month does not affect a success. You also have a 75% chance to gain either; +2 Maximum Health, +2 Strength, +2 Agility, +2 Intelligence, +1 Defense, or +2 Maximum Carry. You will also gain +3 Relationship Points for all current companions that are with you.
 Failure: You will be given back a 3 Small Sticks and 3 Large Sticks but no chance to gain any Resist or any other stat advancement. 


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That's pretty much it for the time being! 
If you have any issues, let me know and I'll be happy to help!
BE SURE TO REPORT ANY BUGS YOU COME ACROSS SO I CAN FIX THEM. Just type "Anonynn" (without quotations) into the Command Bar and it will bring up a link to my email. ^_^ 


Anonynn.