- Most of the character controls are up and running. You can run, jump, dash, smack the ball around, and even perform "ukemi" style recoveries if you are stunned and fall down.
- I've modeled a character who will be serving as a "default" for now. She is not going to be the only body type available for players to customize, but she does allow me to test a lot of the features I want to have in the final game.
- Modular character customization features; such as selectable hairstyles and accessories have been implemented on the dev side (though the GUI for accessing these features in-game isn't set up yet).