Now that the programming to include and view vignettes is done, I'm currently working on some requested bugfixes and QoL improvements.  Once those are completed, I'll be spending the remainder of the month populating the game with vignettes.  At first, they'll be pretty sparse.  Any given 50 day (or 35 day) playthrough will probably only see a vignette every few days.  Eventually, I'd like there to be enough vignettes that there are too many to fit into a single playthrough, and players can be surprised to see scenarios they didn't know existed.

Most vignettes will be triggered by a Chosen with one or more specific vulnerabilities currently being at a specific level of corruption.  Because the vignette system doesn't affect the gameplay balance, there's no need for all vulnerabilities to be equally represented.  I expect that Innocence (interest in sex) and Confidence (willingness to submit or take initiative) will come up most often.

Since starting the development of the game, I've gotten a lot of requests to include scenarios which would make sense as part of the heroines' corruption, but which don't really fit anywhere in the gameplay loop.  I still want to put the bulk of my development time toward the gameplay systems, but I think that vignettes can be used to still put those scenarios into the game.  More suggestions are always welcome.