UPDATE JUNE 2019


Wow, feels pretty weird to be at the end of the month and not be rushing to get the next build out. (For those who are out of the loop, a majority of my patrons indicated that they were interested in getting larger game builds every two months, rather than the smaller monthly builds.)

So far, it's been a productive month. I've been working on:


Work Events - I think few things make replays more painful than having to skip through the same events over and over, so I've been working on NEW events...to skip through over and over. ;)

Some are short and easy to write, while others are considerably more challenging, thanks to all of the new possibilities that have been added to the game. There's just enough mechanics for energy, lust, work attitude, etc. that I can start using them to change how scenes play out. It's obvious that I'm going to need to do some streamlining somewhere to make this more manageable since these can get really complicated, but, hopefully, the way to do that will become clearer the more I work.


Dreams - Same as the work events. You're probably tired of the same ones, and I have a backlog of dreams I've been meaning to write (as well as some new ideas). I have three written, with two functional in the game.


Free Day Events - There are only a handful of these so far (you can only see them when assigned to the Club in the evening so far), so I'm working to make more.


Oh, and one new TF opportunity made its way into the game, so there's that, too. 


Mirror Images - The project that keeps on going. I've been working to make a single new mirror image that can tackle all of the available work costumes. All of them have been rendered and have basic working masks, but I still need to do editing to allow the mixing and matching of top and bottom parts (based on body sizes). The real struggle has been finding a good way to add the remaining hairstyles. Parts of the hair need to go in front of clothing, and others need to go behind. The masking method I've been using for the hair is working fairly well, but the eyebrows have become a bigger problem.

With all of these, I'm trying to identify the most straightforward method to produce these quickly so that each image of the PC won't take forever to produce. Hopefully, most won't require every possible variation like this (e.g. a beach image will only need the swimwear versions), but I do feel like I may need to do a sanity check at some point and re-address the options. Cutting down the number of swimwear types already seems like it wouldn't be a bad idea.


Status Messages - Is this version 3 of the system? Well, not quite. I've got the core of a much more universal version of the status update code started, and it looks promising. Initially, it won't be quite as specific about what the PC is doing (on break at work, or heading back to the room), but I think this is a better solution. As always, a lot of writing is required before I can get it into the actual game, right now. I've got a batch of messages already written and coded, and I'm filling it in as I go.


Bug Fixing and General Tweaks - I've had a chance to slow down and try playing through the game while actually paying attention to the text for a change, and that's helped me identify a few more things to work on.


Planning - I'm always thinking about how to make the game better, so I've been considering how I want to implement things like tanning opportunities (repeatable events on the beach, poolside and tanning beds).

I've also been toying about an option for the PC's room called "Think about..." which will could be used to show or hide certain repeat options (Do you want to tell Chastity that you're the guy she met? How about now? Now? What about now?), but I'm still mulling over the potential mechanics for that.


So, thanks for your patience as I enter the second month for this build. I'm hoping the next update will benefit from the extra time I've been able to give it.