Overview of the Next Update 0.6.5


Hello Hello!

I hope you are doing well so far 😊

Since the release of version 0.6 I have been actively working on Lucky Paradox, not only fixing bugs but also planning the upcoming content.
I've made a document where I've put together a lot of the feedback I've received on Lucky Paradox over the last few weeks, and I think before I keep adding more content, I need to polish the current content. For now, I'm going to call this Version 0.6.5 Supreme Technical Enhancement! or Technical Update for friends xD
In the beginning of LP, my knowledge of everything involved in developing a videogame was quite limited. Many things have been poorly designed or generated inconsistencies in the story, this due to the way the game has been designed. Some graphics have been outdated since they were made with a computer with very limited features and some of the code needs a refactoring.
In a nutshell, Lucky Paradox needs to be polished before moving on. Some changes and improvements will be made based on the feedback I have received over the past few months.

Regarding the story. The beginning of LP will be rewritten, which includes content from versions 0.1 and 0.2. My intention is to make everything more dynamic and streamlined. Remove the requirements of objects to be able to progress and redo all the graphical part that this entails. Add some details that were skipped in the first releases.

Three locations will be redesigned:
The beach, the fishing area and the library. This with the intention of making it look better graphically and have details that are more consistent with the story. This is also with the intention of adding the stories of the girl in the library and the one in the fishing area. Like the stories of Kaede, Shizuka, Sophia and Clara

The library will be improved, which will allow two attributes to be raised simultaneously. This will speed up the progression during the game.

The calendar system will be added: I had talked about this new addition some time ago and it will become relevant in future releases. Through this new option we will be able to see birthdays, celebrations, contests, and holidays. I am sure that with this Argleton will feel a much more alive and funnier.

The gift store will be added: With this we can unlock new interactions with all the girls. And in the future, it will be necessary to buy special gifts (It would not be polite not to buy a nice gift for a birthday or Christmas).

The relationship levels will be redesigned: I would like to add a direct interaction system, where it is possible to hug, caress or kiss one of the girls if the relationship level is enough. These interactions will not consume time and resources, but I personally like them because they are SUPER WHOLESOME!!!!

Finally, I will work on an optimization of the code and decrease the weight of the game. I won't give too many details about this, because it is a boring and technical part.... so let’s skip it xD

This update should not take too much time. The development time will be fast and I will dedicate as much time as I can to finish it as soon as possible. It will also be a great opportunity to test the new workflow :D

From now on I will also make public posts so you can see the development of the new content. I think this way it will be much more transparent the work in LP.

If all goes well, I will soon upload the Alpha version with many of the improvements already implemented so you can test all the new features.

- Timmy: But Mr.Stawer can I ask you something?
- Stawer: Yes Timmy, tell me.
- Timmy: All good Mr.Stawer but... I would not like to start from scratch again... What will happen to my saves on the game?
- Stawer: Good question, You don't have to worry about that. For now, and according to the tests I have been doing during the last week. The possibility of games being deleted is very low. The way I have done the code allows a lot of scalability, so it will only take a little tweaking and the games should work without problems.
- Timmy: That’s really nice Mr.Stawer now kiss me.
- Stawer: Halp!

And that's all for now!!!
I wish you a beautiful week and a huge hug from afar.
See you soon with more news :D