Thinking out loud

I haven't written about my thoughts about the project for a long time and I think it's time to return to this tradition.
I want to remind you that we have a discord server where you can ask any question about the game, find links to the latest builds and leave your suggestions as well 
There are already 3300 of us !  So join our cozy community!
So what's next for The Last Barbarian?
Multilingual support
One of the most frequently asked questions I get is when will multilingual support be available? I know that I promised for a long time ago to upload localization files for translators. It's time to keep my word. Unfortunately, I will not be able to translate the game into your native language on my own, so if you have a desire to participate in the translation, let me know.
The link to the translation files will be attached to #localization. Here we will discuss everything related to multilingual support.
Massive bug fixes
I want to say a special thank you to DiX for doing a huge amount of work on testing 0.9.9, as well as to all active participants in the #bugreport channel. Thanks to your efforts, I discovered bugs and issues that I didn't know existed.
Therefore, before the 0.9.10 release, I will publish 0.9.9.1, which contains fixes, including critical ones - that broke the passage of the main storylines.
When 0.9.9.1? - Next few days.
What I'm gonna put into 0.9.10 release? I want to focus on 4th Quest line. "The path of revenge". Seems like  we started to forget who is most guilty person in this game.  
High definition graphics research and special reward 
You know that from time to time I publish demos created with experimental Unity graphics packages. My goal is to figure out how it works and get a ready-made workflow that can be applied in a real project. I want my builds to have a more advanced level of graphics and, at the same time, run on gaming hardware released in the last 5 years. One of the last scenes rendered with Unity: The Sudden Guest. 
I used some existing animations from N'akhzeran location, but with some kind of rethinking.
Stay tuned!