Progress News
Hello again!
This is just a small post to let you know how development is going towards version 0.4. I've been mainly working on getting bugs fixed and other minor things implemented since the last release, as well as getting started on the fields content. I tried to rework the way the main map works (to see if I could implement a different sort of encounter/location system), but unfortunately it didn't really work out in the end, so I had to revert to where I was before, losing a couple of days in the process...
Due in part to that setback, as well as needing to take a couple of days off to have a break, I'm still about a week or two away from getting the next update out. As it's been so long since a public release, I think I'm going to try to get a few small things implemented and get it out as quickly as possible, rather than trying to get a whole load of content added (which would probably take me longer than two weeks...).
So, in conclusion, I'm going to aim for getting the public update of 0.4 out by the end of this weekend, although it might not have as much content as you'd hoped for. After releasing that version, I'll move on to making a quick update to it to try and get some more content added.
Sorry about my lack of communication, and I'll do my best to make another update post at the end of this week (and hopefully the release a couple of days later)!
Thank you all so much once again for your support!
Hello again!
This is just a small post to let you know how development is going towards version 0.4. I've been mainly working on getting bugs fixed and other minor things implemented since the last release, as well as getting started on the fields content. I tried to rework the way the main map works (to see if I could implement a different sort of encounter/location system), but unfortunately it didn't really work out in the end, so I had to revert to where I was before, losing a couple of days in the process...
Due in part to that setback, as well as needing to take a couple of days off to have a break, I'm still about a week or two away from getting the next update out. As it's been so long since a public release, I think I'm going to try to get a few small things implemented and get it out as quickly as possible, rather than trying to get a whole load of content added (which would probably take me longer than two weeks...).
So, in conclusion, I'm going to aim for getting the public update of 0.4 out by the end of this weekend, although it might not have as much content as you'd hoped for. After releasing that version, I'll move on to making a quick update to it to try and get some more content added.
Sorry about my lack of communication, and I'll do my best to make another update post at the end of this week (and hopefully the release a couple of days later)!
Thank you all so much once again for your support!
Thanks for the update. Keep up the good work! I'm rooting for you!
Take your time, really good stuff requires that!
No worries bb! Don't burn yourself out trying to push something out if its gonna cause you this much stress. We're all willing to wait for good stuff ^-^
I... I'm kinda worried about you, haven't you been working on the 0.4 for about a year now ?
We're not talking about adding new game mechanics there, we're talking about creating new quests, dialogues and characters. The game already have the code necessary, you just need to use it.
Don't get me wrong, the new stuff added lately is very good but you may want to get the 0.4 out of the way before you add any new stuff because people are really reaching their limits. They might soon stop supporting you and we'll never get to see this game reach it's potential.
I believe v0.4 was intended for september, but was put off due to other system needing reworks. Because Innoxia got those reworks out of the way as soon as possible, the game won't have issues with them in the future when it would be even harder to fix.
The progress may be slow, but I'm not supporting the game. I'm supporting Inno and the creativity behind this project. If that means slow updates, then so be it. As I'm always telling Inno, Rome wasn't built in a day, nor should this project. I'll gladly take quality over quantity.