Furry Pinball - Ramp Materials WIP
I've learned how to map materials (including semitransparent materials) to my blender models and import/remap those into Unity! I further refined the pawprint ramp by enlarging the tunnels and adding a front terrace, and started working on the right-side ramp as well. Ball visibility is greatly improved when I use a semitransparent railing on the edges of ramps, and in key surfaces along the pawprint ramp so players can catch a glimpse of the ball moving behind/underneath.
The ramps, colors, and materials are still a rough WIP!
Here's my current plan for this table:
The ramps, colors, and materials are still a rough WIP!
Here's my current plan for this table:
- Finish modeling a rough copy of ALL the remaining ramps! Focus on cranking 'em out!
- Refine the ramps: position, narrowness, raising/lowering heights, changing materials and tweaking the design for ball flow and visibility.
- Add bumpers, targets, spinners to the table so we can get a good feel for gameplay with all the major pinball components.
- Tweak materials (adjusting colors, transparency, etc. I will do the full table theming/artwork later)
- Make a build on Itch for you guys to explore!
Be sure to check out the attached video!! Another update coming soon...! ^w^