November 10th weekly update! Demonic tide
Heya gang,
Hope you've all been well. Had a pretty stressful week due to something you can probably guess haha but it turned out well in the end. Also my mouse actually broke a bit and the scroll wheel is acting up, but luckily I should have a new one coming in tomorrow. But anyway, had a pretty productive week, unfortunately didn't get everything I wanted done, but let's get into things:
Myhtra's NNN:
Mythra's NNN is progressing decently. Admittedly I didn't get as much done as I wanted, but pre-production is almost done for it. There's going to be 6 parts total, and I've already wrote the script for parts 1 - 4. I have parts 5 and 6 storyboarded, but haven't finished the dialogue for it, so that's next on the list. Part 1 is about, 50% complete. It's a lot of small animations, but I'm trying to make them expressive so I can capture Mythra's sassiness haha. I wanted to get it done by the 8th but unfortunately I've fallen a bit behind on things. I've also laid out the main key frames for part 2, but still need to work on that animation a lot. Since I've booked the 13th for Pixie Willow to dub the 2 animations, I'm going to be focusing on these 2 primarily so I can get them done on time. I probably won't have the animations come out with sound, since I want to release the anims throughout the month regularly. But I want to get the anims voiced and add sound to them early, just so I can get things out faster. But depending on how behind I fall on the rest of the animation set, I might prioritize animating for the time being. Part 6 is going to be quite big, and while I'm faster at animating, I doubt I'll be able to get it wrapped up before November is over, unless I pick up the pace on things. Since these anims are story driven and people might want to only see them when they're complete, I'll make a separate post with the WIP shots and mark them as spoilers.
Pyra's NNN:
Adding sound to Pyra's NNN is going well. I finished part 2 and 3 last week, and all that's left is part 4. Unfortunately part 4 is the largest and most complex part, so it's going to take a while. And since I'm behind on Mythra's NNN, I'm going to have to shelve it until I finish part 1 and 2 for Mythra. I'm gonna try and get it out before the month is up, just so if I don't finish Mythra, people can at least enjoy the Pyra one for November. 
Palace of the Goddess update:
Unfortunately the PotG update is still not done. I spent some time this week coding a few things for it, mostly the Goddess offering system and trying to make the heart system a bit more visually stimulating by having the hearts spawn at a small delay when they spawn at the same time. I also did a bit of work for the title screen, since I wanted to add her palace in the background. Not 100% sure if I'll keep it in, since it makes things a bit cluttered, but we'll see. I still need to add sounds to things.  I usually use the same SFX for games, but I wanted to get some new sounds in and increase the amount I have, especially since I'm going to need to to that for Pyra's NNN anyway. I also wanted to find some more fitting music for the game, so I finally settled on some celtic-ish music (or at least some music that sounds kinda close to the original game's ost) for it. Sorry the game is taking so long, I'm adding quite a few new things into it that I haven't tried yet, so I hope in the end it will be worth the wait.
Neko Touch update:
I put some good work into the Neko Touch update, unfortunately I didn't get it finished,  but I think you all will enjoy it when I get it wrapped up. There's now 3 speeds for he oral scene (licking, sucking, and deep throat), and I'm working on the climax scene now. The climax is pretty long (it's about 100 frames atm), but I want to make it have some impact, so I think it will be worth it. I made a devlog about it on my Itch page, so you all can check that out too if you want to see the WIP anims and see how things are going: Neko Touch Devlog   I'll also throw a bunch of anims from the game in this week's showcase so y'all can see the progress on things.
Lustful Nun:
Lustful Nun is almost complete actually. I wanted to get the anim out for Halloween,  but it seems I've missed the window by quite a large margin haha but I want to get it wrapped up soon and get it voiced and sent out. I'll have to shelve it for Mythra part 1 and 2, but since all I have left to do for it is a simple climax animation, I hope to wrap it up soon. I'll post the intro of it as an animation sneak peek for $5 patrons. Once the whole thing is done, I'll post the anim for $5 patrons for early access, then work to add sound to it, then post the whole thing for $5 patrons, and then release it to the public after that.
Booette:
I've got the intro mostly done for Booette with the new painting pose. I wanted to get the intro completed and out to $5 patrons this week. Unfortunately it's not quite done but I think it's progressed enough to at least show it to y'all. This will also have to be shelved a bit until I finish Mythra part 1 and 2, but I'll try to chip away at it a bit even though I'll be focusing mostly on Mythra this month. 
That's about it for this week. Plan to get a lot done this month, so I'm gonna focus on what I need to get done and prioritize things so I can get as much done as possible.  I hope you look forward to it!
Thank you so much for your support as always, and have a great week!