Hello Everyone! It's Peter!
Download (Windows)

Change log: 
Combat system:
[New]
- Distance and position.
Right now You, cover and opponent spawn not statically, as previous times. - Movement (provided with animations) Now You can move forward and backward in combat, using "Move"-actions.
[Rework] - Cover
You will be able to use cover, only when You 1 step behind it. Cover now works differently: It has it's own endurance, armor value, and evade value. Which means that cover is no longer a static buff, that You may constantly use. Cover can be destroyed, cover protects differently. You'll never if it's good or not, and how long it will survive.
[New] - Bullets
Now Your attacks consume bullets. There are 3 types of bullets: Ordinary (no bonuses or penalty), Hollow point (good for enemies without armor), and Armor piercing (good for heavy-armored enemies). You can switch between ammo-types in combat by using "Special Actions". You can bullets from gunsmith Ryse.
[New] - Reload (provided with animations)
Your gun has ammo capacity, and need to be reloaded. It also can be performed in combat by using "Special Actions". Just be sure to not interrupt the process (in unknown reason it just don't want to work in another way).
[New] - Armor types
Now your enemies have armor types. Right now it's just no armor (no icon), light armor, and heavy armor. This feature is relevant to know what type of bullet's is better against specific enemy.
[Rework]- Weapon attachment importance
In this version in order to use "Aiming attack" You need to install "Scope" on Your gun. You will be able to find this Scope somewhere in game.) In general I've performed very hard work on this part, and there is still a lot work to do. A lot of hours in remaking, and making it work as I want... I do want to hear Your thoughts about it. For me - it's very important!!! 
[Rework] - UI
New features required slight rework to UI.
New story content
To find it - Chose "Learn about everything on your own" during quest with crime scene in court, and speak with gunsmith about it twice(in this and next day).
What's there? It's story-related dungeon explorer. There You will start your adventure in search for important figure.
Exploration of such places decrease your character mood, and if it will drop to 0 - Adelina will return to hotel. First level of it include: - 15 rooms - 1 repeatable mini-game with combat - 1 boss fight (could be avoided) - different ways to solve all puzzles (Try to find them all) Try to interact with environmental devices. Some of them can help(it was placed correct by logic, so You have no need to search for everything in unexpected places). I've spend hundreds hours to make it, and my team gave me best inspiration while I worked on it! !!!Please leave Your comments about this dungeon!!!
Side job: Pub
[New]
- 1 interaction scene with medium/standard group.
[Added] - 12 pictures (sadly not all of them currently in use)
Character development system
[New] - You can learn "Bravery I". Right now it will help to get in questionable places. I'm working on making more impact of those features.
Small changes: [fixed] - a lot of grammar mistakes(probably created new one with new content).
[replaced] - some low-quality tile-sets was replaced with those who had better resolution. ...and something else for sure, I just don't remember all small things here, and there.
1 new animation! When Adelina will crawl somewhere - You will see delightful animation of this process!)
+ it's visible on her character.

Me and my team hope, that You like our work!
Please check our new version and definitely leave Your comments here or on our Discord channel!
With love
SteamUP team