Speech and facial expressions animation (and a little test with lipsync) in Unity


I’m proud of my face animation system, even though it’s still not perfect, because it was the first thing I programmed from scratch and it was what made me think that I could create a game with more details, automating the time-consuming animation processes.

What I show in this video is just the result of the automatic applications. Here you see how the character comes to life, even before I open the timeline to configure the animations in the traditional way.

In the end, I couldn't resist adding audio to the lines. The result is a little weird, mostly because of the voice and the lack of time adjustments. But you can have an idea of ​​what would be possible to achieve with more time for adjustments and resources to hire voice actresses.

Thanks and keep an eye out. I plan to release more interesting content soon. See you!