Speech and facial expressions animation (and a little test with lipsync) in Unity
I’m proud of my face animation system, even though it’s still not perfect, because it was the first thing I programmed from scratch and it was what made me think that I could create a game with more details, automating the time-consuming animation processes.
What I show in this video is just the result of the automatic applications. Here you see how the character comes to life, even before I open the timeline to configure the animations in the traditional way.
In the end, I couldn't resist adding audio to the lines. The result is a little weird, mostly because of the voice and the lack of time adjustments. But you can have an idea of what would be possible to achieve with more time for adjustments and resources to hire voice actresses.
Thanks and keep an eye out. I plan to release more interesting content soon. See you!