Saturday (Sunday) Update October 17 (18), 2020

Maybe I should start calling it Sunday update. I keep getting these out late.
Again, a busy week. Doctor appointments, and general life getting in the way. And for some reason clothing and dishes still need to be washed. (I have to wear clothes?) But you are here to for the updates on the game, not my personal life.
The included image is the map I created of the island. I have the navigation system pretty much set up. I have test images for the location icons, and the locations when you get there. Unfortunately, this won’t be important for the first release since it will just be the introduction for the game. The first update will start taking advantage of those game elements. I may end up stripping them out of the first release since they won’t be used, but I am still working on them.
I am already working on the introduction. I have an interesting beginning planned, and the very beginning is starting to take shape, but it is still in pieces. I did make a mistake that I didn’t catch that cost me a few hours of work.
I produced a bunch of images, then found out they were missing something important, and had to go back to start over. This involved creating something first in Illustrator, then I pulled it into Photoshop. I caught the problem when I was in the middle of Photoshop. 
The work involved rotating an item with the anchor point at the corner of an image, not the center. I didn’t know how to do that so I spent time rotating it, and moving it to be positioned right, this made the rotation imperfect and took way too long.
I should have searched on how to do this before I started work, but didn’t expect it to be that much of an impact. After I discovered my error, I looked up exactly how to do this, although it is different in Illustrator than in Photoshop. Photoshop took a lot more research. It was set up differently, and when I found how to do it, it wasn’t working. But everything kept telling me that was the way to do it. Until I finally found that the option was turned off.
By changing this one thing, excluding the research to find out how to do it, it ended up taking about a quarter of the time I took the first time. I knew it would help, but not that much.
Now I am not a big fan of music in games. At least not music that is constantly playing when playing a game. 90% of it seems annoying, and the 10% that isn’t turns out to be distracting. So, I always turn it down or off. I plan on not having constant music in the game, but at the beginning I do plan on a little music. Not very long, just a few seconds worth. The only problem there is the only music I found that fits what I am trying to accomplish is listed as non-commercial use under the creative commons licensing. 
I didn’t plan on selling this game, but accepting donations for its development. I honestly do not know if that makes it legally commercial use or not. I even contacted the CC people and was given a very detailed and specific, “I don’t know…” answer. 
I hoped to go the cheap route with free music, especially with it only being a few seconds long. But I may have to pay for something. 
Anyway, headway… small headway but still making headway.